Game systems
League
The Duskar league: duel, relay and brawl tracks, 10 AP attacks, points by place, weekly star yen rewards, seasons, trophies and the champions' tournament.
Key numbers
- Start
- 500 points
- In every track
- Attack
- 10 AP
- Weekly reward
- 25 attacks
- In that track
- Biggest stake
- 100 points
- When the leader loses

The league is Duskar’s arena between players. It runs three tracks side by side, each with its own points, places and rewards, and every attack moves points from the loser to the winner. Climbing pays star yen and Golden Potions every week, and a strong month earns a trophy and a seat in the champions’ tournament.
Three tracks
| Track | Line-up | How it is fought |
|---|---|---|
| Duel | 1 warrior | One duel; individual strength decides |
| Relay | 5 warriors | One duel after another; the winner stays in |
| Brawl | 5 warriors | Both teams at once; roles and tactics matter most |
Every account stands in all three tracks from the start, with 500 points in each. The tracks never mix: each has its own points, place, opponents, weekly reward and season. How the formats work is on the combat page.
Your line-up
For each track you save a line-up: 1 warrior for duels, 5 for relays and brawls, of different species, each at most at your account level. They can come from your team, reserve or storage, but not from the market. The order of the line-up is the fight order.
If you save nothing, or a saved warrior is gone, the default line-up fights: your leader in duels, and in relays and brawls your team in slot order, filled up with your most valuable warriors from the reserve and storage.
Attacking
- Cost. Every attack costs 10 AP, in every track.
- Opponents. You can attack up to 15 players directly above you and 15 directly below you in the league order. Players absent for more than 7 days or without a warrior to field are not listed.
- Once a day. You can attack each player once per game day in each track. They can still attack you back.
- The fight. Both sides fight at full HP and get their health back afterwards. There is no battle armor and no weather; auras, the Versatile achievement, synergy and upgrades count. League fights give no XP, no yen and no synergy.
- Reports. The defender gets a report of every fight, unless it turned reports off for that track.
Points
Points move between the two players: what the winner gains, the loser loses. The stake depends on the place of the player who loses:
| Place of the loser | Points |
|---|---|
| 1 | 100 |
| 2 | 50 |
| 3 | 45 |
| 4-10 | 40 |
| 11-20 | 35 |
| 21-40 | 30 |
| 41-60 | 25 |
| 61-80 | 20 |
| 81-100 | 15 |
| 101-200 | 10 |
| 201-300 | 9 |
| 301-400 | 8 |
| 401-500 | 7 |
| 501-600 | 6 |
| 601 and lower | 5 |
- A win takes the defender’s stake from the defender. A loss gives your own stake to the defender.
- A draw moves a quarter of the attacker’s loss stake to the defender.
- Newcomer protection. For the first 7 days of an account, a lost league fight moves no points: the newcomer keeps them and the winner gains none.
- Points have no floor between seasons.
The league order is by points; on equal points yesterday’s points decide, then the older account.
Beating the players at the top pays the most, and losing to them costs you only your own stake. Aim up when your line-up can take it.
Every game day
When the game day changes at 04:00 UTC:
- Month points. The 10 best players of each track get 10, 9, 8 and so on down to 1 month point, counting only players with account level 10 or more who attacked in that track in the last 7 days.
- Absence. A player who has not been in the game for 7 days loses 10% of their points in every track, every day.
Weekly rewards
Every Monday each track pays a reward by place to every player who made at least 25 attacks in that track during the week and has account level 10 or more. Defending does not count toward the 25. The three tracks pay separately, so you can earn up to three rewards a week.
| Place | Star yen | Golden Potions |
|---|---|---|
| 1 | 1,000 | 3 |
| 2 | 990 | 3 |
| 3 | 980 | 3 |
| 4-6 | 900 | 3 |
| 7-10 | 880 | 3 |
| 11-20 | 850 | 2 |
| 21-30 | 800 | 2 |
| 31-40 | 750 | 2 |
| 41-50 | 700 | 2 |
| 51-70 | 650 | 1 |
| 71-100 | 600 | 1 |
| 101-150 | 500 | 1 |
| 151-200 | 400 | 1 |
| 201-300 | 350 | 1 |
| 301-400 | 300 | 1 |
| 401-500 | 250 | 1 |
| 501-600 | 200 | 1 |
| 601-700 | 150 | 1 |
| 701-800 | 100 | 1 |
| 801 and lower | 50 | 1 |
Star yen is bound to your account and cannot be traded. Spend it at the league merchant on tier II upgrades and max AP; see economy.
Seasons
Each month is a season, closed on the first Monday of the next month:
- Champions’ tournament. The 8 players with the most month points in each track enter that track’s champions’ tournament. It is played from Wednesday with their league line-ups; the winner gets 1,000 gold yen, the Golden Crystal Orb and a trophy, the runner-up 500 gold yen. See tournaments.
- Season trophies. The 10 best players of each track earn a season trophy: each podium place has a crest of its own, and places 4 to 10 share one.
- A new start. Points are set again by the final order among players with account level 10 or more who were in the game in the last 4 weeks:
| Final place | New points |
|---|---|
| 1 | 2,000 |
| 2 | 1,900 |
| 3-9 | 1,850 down to 1,550, 50 less per place |
| 10 and lower | 1,600 - 10 × place, at least 1,000 |
| Everyone else | 500 |
Month points go back to zero, and the new season starts with the top of the league close together.
Art from the game

The duel track: one warrior against one. 
The brawl track: five warriors against five, all at once. 
The champion's crest of a league season. Second and third place get their own crests. 
The crest for places 4 to 10 of a league season. 
Weekly rewards pay 1 to 3 Golden Potions in every track, next to the star yen. 
The Golden Crystal Orb goes to the winner of a champions' tournament, together with 1,000 gold yen.
Questions players ask
What is the league?
The league is where players fight each other for points. It has three tracks with their own points and rankings: duels of one warrior, relays of five warriors where the winner stays in, and brawls of five against five. An attack costs 10 AP, you can attack each player once a day in each track, and points move from the loser to the winner. Every Monday active players earn star yen and Golden Potions by place, and every month the best of each track earn trophies and a place in the champions' tournament.
In the encyclopedia
455WarriorsEvery warrior species in Duskar, grouped by race, with the lowest level each one exists at and the species you cannot meet on expeditions.
376Attacks and techniquesEvery attack and technique in Duskar with its type, race, power, accuracy, level and cooldown.
124ItemsEvery item in Duskar by kind: potions, capsules, upgrades, boosts, tickets, evolution items, scanner modules and equipment, with what each one does, its price and where to find it.
98AchievementsEvery achievement in Duskar by category, with what each level needs and the bonus or reward it gives.
