DuskarWiki

Encyclopedia

Attacks and techniques

Every attack and technique in Duskar with its type, race, power, accuracy, level and cooldown.

376 entries

Every attack in Duskar, grouped by race, with the techniques at the end. Open an attack to see its effect and every warrior that can learn it.

A warrior goes into a fight with up to five attacks and uses them in turn. This is what the list tells you about each of them:

  • Type. Physical attacks set the attacker’s melee attack against the defender’s melee defense, special attacks set special attack against special defense. Status attacks deal no damage and only apply their effects.
  • Race. Every attack has a race. The defender’s resistance to that race multiplies the damage, from no damage at all up to double. A warrior deals 10% more with attacks of its own race, and a hybrid with attacks of either of its races.
  • Power. The base strength of the hit. The damage also grows with the warrior’s level and with the stats above.
  • Accuracy. The base chance to hit. In a fight, more concentration than the opponent raises it and less lowers it, but never down to zero. Attacks that always hit never miss, and attacks with power above 500 hit at most 20% of the time.
  • Level. The lowest warrior level that can learn the attack.
  • Cooldown. How many of its turns the attack skips after each use. Without a cooldown it is used every time its turn comes.

Many attacks also have an effect, for example a chance to burn, poison or freeze the opponent, shown under the name.

A warrior learns attacks from its species’ list and from its master, and every lesson costs yen, more for a more valuable warrior. Every species also has its own list of techniques. A technique needs its technique item, which is used up when the warrior learns it; technique items come from expeditions, technique training on planetoids, sagas and the market. A replaced technique needs a new item to be learned again, unless the warrior keeps it among its remembered attacks.

Humans

29
AttackPowerAccuracy
Burst Hakatsu Lv 1+ · Special · Humans 3594%
Dragon Flight Lv 1+ · Physical · Humans 5077%
Feint Shot Lv 1+ · Special · Humans If own speed is more than 1.2x the opponent speed, deals 200% of the hit extra.3577%
Feral Fang Barrage Lv 1+ · Physical · Humans 5583%
Gravity Impact Lv 1+ · Special · Humans Recoil: the user takes 20% of the hit's full damage.11085%
Nebula Cannon Lv 1+ · Special · Humans 5083%
Phantom Swarm Lv 1+ · Special · Humans 5072%
Radiant Grenade Lv 1+ · Special · Humans 3570%
Razor Disc Lv 1+ · Special · Humans · Cooldown 1 Strikes again 0-3 times (90% each, decaying 90%).3075%
Rolling Champion Punch Lv 1+ · Physical · Humans 6098%
Serpent Fist Lv 1+ · Physical · Humans 50% chance to confuse for 3-5 turns.6595%
Shining Slash Lv 1+ · Physical · Humans 30% chance to paralyse for 2-4 turns.4075%
Spike Smash Lv 1+ · Physical · Humans Recoil: the user takes 30% of the hit's full damage.15086%
Destro Dash Lv 30+ · Physical · Humans · Cooldown 1 No extra effect; the hit is announced with a special message.1,00020%
Fire Roll Lv 30+ · Physical · Humans 35% chance to burn for 2-3 turns.7570%
Full Power Energy Blast Lv 30+ · Special · Humans 10072%
Hakatsu Lv 30+ · Special · Humans 7073%
Heat Pillar Lv 30+ · Special · Humans 7588%
Holibob Lv 30+ · Physical · Humans Resets both fighters stats to their base (pre-modifier) values.9086%
Perfect Hakatsu Lv 30+ · Special · Humans 10093%
Scatter Hakatsu Lv 30+ · Special · Humans 7594%
Super Fading Orb Lv 30+ · Special · Humans 9079%
Supernova Lv 30+ · Special · Humans 8592%
The Savior Has Come Lv 35+ · Status · Humans Regeneration: heals 5% of current HP every own turn for the rest of the fight.-Always hits
Bluff Hakatsu Lv 40+ · Status · Humans Confuses the opponent for 2-5 turns.-65%
Super Front Jump Lv 42+ · Status · Humans · Cooldown 1 Fully blocks the next Physical or Special hit the user takes.-Always hits
Stifling Rhythm Lv 45+ · Status · Humans · Cooldown 1 The opponent can no longer heal for the rest of the fight.-Always hits
Vanisher Guard Lv 45+ · Status · Humans Fully blocks the next Physical or Special hit, type picked 50/50.-Always hits
Spinning Blade Lv 50+ · Physical · Humans 11571%

Gorvath

23
AttackPowerAccuracy
Burning Slash Lv 1+ · Physical · Gorvath 30% chance to burn the opponent for 3 turns.5597%
Cross Arm Dive Lv 1+ · Physical · Gorvath Heals self for 50% of the damage dealt.5093%
Eagle Kick Lv 1+ · Physical · Gorvath 5096%
Hawk Charge Lv 1+ · Physical · Gorvath With the Green aura deals 150% of the hit as extra damage.4085%
Ice Field Lv 1+ · Special · Gorvath 35% chance to freeze for 1-3 turns.5075%
Ki Blast Thrust Lv 1+ · Special · Gorvath 40% chance to paralyse for 2-5 turns.4570%
Missile Storm Lv 1+ · Special · Gorvath 4581%
Purity Bullet Lv 1+ · Special · Gorvath Traps the opponent for 2-5 turns repeating this hit.3075%
Revolt Spear Lv 1+ · Physical · Gorvath 7092%
Thump Lv 1+ · Physical · Gorvath 30% chance to paralyse for 2-5 turns.4585%
Umbra Hakatsu Lv 1+ · Special · Gorvath 7092%
Wall of Defense Lv 22+ · Status · Gorvath The next hit the user takes loses 70% of its damage.-Always hits
Brute Bomber Lv 30+ · Special · Gorvath Removes own negative main-slot status.8081%
Gathered Sphere Lv 30+ · Special · Gorvath 9088%
Holstein Shock Lv 30+ · Status · Gorvath · Cooldown 1 Ward: clears own negative statuses at each own turn and each hit taken, 3 ticks.-Always hits
Justice Combination Lv 30+ · Physical · Gorvath 10092%
Piercing Beam Cannon Lv 30+ · Special · Gorvath 30% chance to raise own special attack by 10%.8091%
Rise to Action Lv 30+ · Status · Gorvath Heals 15% of own current HP.-Always hits
Instant Rise Lv 35+ · Status · Gorvath Heals 30% of own current HP.-Always hits
Drain Field Lv 40+ · Status · Gorvath Moves the user's negative main-slot status onto the opponent.-70%
Ablaze Smash Lv 50+ · Physical · Gorvath 15% chance to burn for 2-3 turns.13070%
Break Strike Lv 50+ · Special · Gorvath · Cooldown 1 Fully blocks the next Physical or Special hit the user takes.11575%
Spirit Slash Lv 50+ · Physical · Gorvath Against the Mystic aura deals the hit again as extra damage; the user is tethered 4-7 turns.12080%

Aureli

27
AttackPowerAccuracy
Charge Lv 1+ · Physical · Aureli Raises own special attack by 5%.3579%
Extending Staff Lv 1+ · Physical · Aureli 4076%
Final Cannon Lv 1+ · Physical · Aureli 20% chance: then 50% unconscious 1-3 turns, otherwise paralysis 2-4 turns.70100%
Finger Ray Lv 1+ · Special · Aureli 7095%
Justice Rush Lv 1+ · Physical · Aureli · Cooldown 1 No extra effect; the hit is announced with a special message.1,00015%
Meteor Blow Lv 1+ · Physical · Aureli Strikes again 2-3 times (90% each, decaying 90%).3590%
Rapid Jab Lv 1+ · Physical · Aureli Raises the opponent's damage taken from Aureli attacks by 0.1 (only while 0 < value < 4).55100%
Shell Stance Lv 1+ · Special · Aureli Raises own melee and special defense by 5%.5070%
Twin Comet Lv 1+ · Special · Aureli 5598%
Violet Beam Cannon Lv 1+ · Special · Aureli Strikes once more (80%) for 90% of the hit.4080%
Zigzag Express Lv 1+ · Physical · Aureli 6098%
Spirit Boost Lv 15+ · Status · Aureli Raises own special attack and special defense by 5%.-Always hits
Death Thump Lv 30+ · Physical · Aureli · Cooldown 1 Confuses the opponent for 1 turn.10074%
Scarlet Volcano Lv 30+ · Special · Aureli 30% chance to burn for 2-4 turns.8089%
Terminal Flash Lv 30+ · Special · Aureli 30% chance to confuse for 1-3 turns.8580%
Unrelenting Barrage Lv 30+ · Physical · Aureli 8573%
Violet Cannon Lv 30+ · Special · Aureli 10097%
Warrior Spirit Lv 30+ · Special · Aureli Heals 10% of own current HP.7575%
Warrior Sword Slash Lv 30+ · Physical · Aureli The user rests (skips) its next turn.13080%
Quick Sleep Lv 40+ · Status · Aureli Heals 25% of own current HP; if anything was healed the user is unconscious for 1 turn.-Always hits
Big Burst Attack Lv 50+ · Special · Aureli 12572%
Overhead Blast Lv 50+ · Special · Aureli 12071%
Super Flash Lv 50+ · Physical · Aureli 12575%
Super Hakatsu Lv 50+ · Special · Aureli Lowers own special attack by 5%.13080%
Super Violet Cannon Lv 50+ · Special · Aureli The user is tethered for 4-7 turns.11587%
Maximum Charge Lv 55+ · Status · Aureli · Cooldown 1 Raises own special attack by 10% and melee attack by 5%.-Always hits
Maximum Congest Lv 55+ · Status · Aureli · Cooldown 1 Raises own special attack by 5% and melee attack by 10%.-Always hits

Xeryn

30
AttackPowerAccuracy
All Clear Lv 1+ · Physical · Xeryn 5575%
Change The Future Lv 1+ · Special · Xeryn 3573%
Death Slash Lv 1+ · Special · Xeryn · Cooldown 2 If the opponent has less than 10% of its base max HP, it is knocked out.4077%
Elite Beat Lv 1+ · Special · Xeryn Raises own special attack by 10%.5086%
Evil Explosion Lv 1+ · Special · Xeryn 4585%
Evil Whirlwind Lv 1+ · Physical · Xeryn 50% chance to freeze for 2-4 turns; with the Pink aura deals 50% of the hit as extra damage.6596%
Freezing Beam Lv 1+ · Special · Xeryn 50% chance to freeze for 4 turns.4580%
Ill Flash Lv 1+ · Special · Xeryn 6585%
Power Volley Lv 1+ · Special · Xeryn Strikes again 0-2 times (95% each, decaying 90%).3595%
Scarlet Orb Lv 1+ · Special · Xeryn 5081%
Warlord Lance Lv 1+ · Special · Xeryn 5093%
Blade Fury Lv 15+ · Status · Xeryn Tethers the opponent for 2-5 turns.-60%
Assault Rain Lv 30+ · Special · Xeryn 30% chance to poison (deadly if already poisoned).10081%
Dark Beating Lv 30+ · Physical · Xeryn 30% chance: either one more strike (80%) or 30% recoil, 50/50.10079%
Death Meteor Lv 30+ · Physical · Xeryn 8590%
Doom Sphere Lv 30+ · Special · Xeryn With the Evil aura the hit lands again as extra damage.100100%
Grand Razor Disc Lv 30+ · Special · Xeryn · Cooldown 1 No extra effect; the hit is announced with a special message.1,00020%
Ice Cannon Lv 30+ · Special · Xeryn 30% chance to freeze for 2-4 turns.8078%
Mystic Impact Lv 30+ · Physical · Xeryn With the Mystic aura the hit hits 60% harder (power up to 160).100100%
Neo Trine Beam Lv 30+ · Special · Xeryn 30% chance: either one more strike (80%) or 30% recoil, 50/50.10079%
Paralysis Lv 30+ · Physical · Xeryn · Cooldown 1 Paralyses the opponent for 1-2 turns.7098%
Power Rattler Lv 30+ · Physical · Xeryn With the Lightning or Evil aura the hit lands again as extra damage.7086%
Serious Bomb Lv 30+ · Special · Xeryn 7588%
Shocking Doom Sphere Lv 30+ · Special · Xeryn 20% chance to confuse or paralyse (50/50) for 2 turns.10080%
Victory Rush Lv 30+ · Physical · Xeryn 7592%
Blades of Ice Lv 40+ · Status · Xeryn · Cooldown 1 Tethers the opponent for 3-8 turns.-100%
Dimension Cannon Lv 50+ · Special · Xeryn 11585%
Final Pose Lv 50+ · Physical · Xeryn 11589%
High Tension Turn Lv 50+ · Physical · Xeryn 13074%
Spread Shot Retreat Lv 50+ · Special · Xeryn 11575%

Mekari

27
AttackPowerAccuracy
Closing Breaker Lv 1+ · Special · Mekari 4074%
Dynamite Kick Lv 1+ · Physical · Mekari 4581%
Genocide Shell Lv 1+ · Special · Mekari 5595%
Ground Bomber Lv 1+ · Special · Mekari 6571%
Hyper Drain Lv 1+ · Physical · Mekari 6097%
Ice Claw Lv 1+ · Physical · Mekari 25% chance to freeze for 3-4 turns.6095%
Ill Rain Lv 1+ · Special · Mekari 85%: one guaranteed follow-up for 90% of the hit; otherwise own special attack +5%.4585%
Mach Kick Lv 1+ · Physical · Mekari 5081%
Mekari Kick Lv 1+ · Physical · Mekari Strikes again 2-4 times (90% each, each follow-up 90% of the previous).2592%
Meteor Crash Lv 1+ · Physical · Mekari 3572%
Split Finger Shot Lv 1+ · Special · Mekari 5074%
Titan Crush Lv 1+ · Physical · Mekari 5587%
Super Back Jump Lv 15+ · Status · Mekari · Cooldown 3 Resets the user's stats to its base (pre-modifier) values.-Always hits
Energy Zone Lv 27+ · Status · Mekari · Cooldown 1 Paralyses the opponent for 1-3 turns and lowers its special attack by 5%.-70%
Amazing Smash Lv 30+ · Physical · Mekari Removes own negative main-slot status.8081%
Colossal Meteor Lv 30+ · Special · Mekari · Cooldown 3 No extra effect; the hit is announced with a special message.1,00020%
Guided Orb Lv 30+ · Special · Mekari 8591%
Position Shift Lv 30+ · Status · Mekari Lowers the opponent's concentration by 10%.-Always hits
Purity Breath Lv 30+ · Special · Mekari 10075%
Super Guard Lv 40+ · Status · Mekari · Cooldown 3 Blocks the opponent's last used attack for 5-10 hits and confuses the opponent for 1 turn.-Always hits
Absolute Zero Lv 50+ · Special · Mekari Removes the opponent's negative main-slot status.12085%
Dragon Burn Lv 50+ · Special · Mekari 15% chance to burn for 1-3 turns.13070%
Energy Field Lv 50+ · Special · Mekari 12084%
Force Shield Lv 50+ · Special · Mekari Raises own damage taken from one random race by 0.2 (only while the value is below 4).13090%
Ki Rush Lv 50+ · Physical · Mekari 30% chance to confuse for 2-4 turns.13070%
Rolling Bullet Lv 50+ · Special · Mekari · Cooldown 1 Lowers the opponent's concentration by 10%.12590%
Shock Kick Lv 50+ · Physical · Mekari · Cooldown 1 Lowers the opponent's concentration by 10%.12590%

Draveth

30
AttackPowerAccuracy
Angry Hit Lv 1+ · Physical · Draveth 5596%
Brute Eraser Cannon Lv 1+ · Special · Draveth Lowers the opponent's melee and special defense by 5%.4575%
Brute Kick Lv 1+ · Physical · Draveth Deals extra damage equal to the hit x 2 x the share of own base max HP already lost (never below 0).5085%
Death Slicer Lv 1+ · Special · Draveth 7073%
Destroyer's Anger Lv 1+ · Special · Draveth 5079%
Endless Shoot Lv 1+ · Special · Draveth 6089%
Evil Rise Strike Lv 1+ · Physical · Draveth Traps the opponent for 2-3 turns repeating this hit; trap damage doubled if the user wears the Evil aura.4098%
Extending Staff Combo Lv 1+ · Physical · Draveth 6097%
Fading Orb Lv 1+ · Special · Draveth The next hit the user takes is weakened by 70%.6595%
Infinity Explosion Lv 1+ · Special · Draveth · Cooldown 3 Raises the opponent's damage taken from every race by 0.1 (only where 0 < value < 4).40100%
Ki Blast Cannon Lv 1+ · Special · Draveth 50% chance of one random status: unconscious, confusion, paralysis, burn, freeze (2 turns) or poison.5085%
Light Shine Lv 1+ · Physical · Draveth If a shield blocks the hit, it breaks through at power 200.5095%
Meteor Strike Lv 1+ · Physical · Draveth 30% chance to poison (deadly if already poisoned).6080%
Radiant Comet Lv 1+ · Special · Draveth 50% chance to confuse for 1-3 turns.3070%
Ruin Shell Lv 1+ · Special · Draveth 6092%
Sledgehammer Lv 1+ · Physical · Draveth 5578%
Strike of Revelation Lv 1+ · Physical · Draveth In Overcast Night weather strikes twice more (100% each, decaying 90%).3095%
Thunder Eraser Lv 1+ · Special · Draveth Strikes once more (85%); then 50% chance to paralyse 2-3 turns either the opponent or the user (50/50).4585%
Soul Swap Lv 10+ · Status · Draveth · Cooldown 10 Swaps the whole resistance tables of both fighters; the user is tethered 4-10 turns.-100%
Bone Cudgel Lv 30+ · Special · Draveth 11070%
Giant Storm Lv 30+ · Special · Draveth Lowers own concentration by 5%.9087%
Natural Hit Lv 30+ · Physical · Draveth 12075%
Nightfall Hex Lv 30+ · Special · Draveth 12075%
Reeling Punch Lv 30+ · Physical · Draveth 13075%
Smokescreen Lv 30+ · Special · Draveth 13080%
Sphere of Ruin Lv 30+ · Special · Draveth Recoil: the user takes 20% of the hit's full damage.10085%
Vacume Ball Lv 30+ · Special · Draveth 30% chance that the user falls unconscious for 1-3 turns.12082%
Afterimage Strike Lv 35+ · Status · Draveth Turns the opponent's current attack back on it with double stat ratio (fails on a Status attack).-100%
Time Bullet Lv 40+ · Status · Draveth Lowers own damage taken from 3 random races by 0.5 for 5 turns.-Always hits
Time Control Lv 55+ · Status · Draveth Lowers own damage taken from the opponent's races by 0.1 per use, never below 0.2.-Always hits

Navim

32
AttackPowerAccuracy
Arm Crash Lv 1+ · Physical · Navim 4093%
Bomb Ask Lv 1+ · Physical · Navim 40% chance of one random status: unconscious, confusion, paralysis, burn, freeze (2 turns) or poison.50100%
Burst Attack Lv 1+ · Special · Navim 70% chance to burn for 2-3 turns.3586%
Doom Ray Lv 1+ · Special · Navim · Cooldown 1 If the opponent had more than 90% HP before the hit, deals 25% of its max HP extra.7074%
Elite Shooting Lv 1+ · Special · Navim 6080%
Emperors Blast Lv 1+ · Special · Navim With the Sky aura deals the hit again as extra damage.6077%
Emperors Edge Lv 1+ · Physical · Navim 3599%
Explosive Bulk Punch Lv 1+ · Physical · Navim 5075%
Fib Hit Lv 1+ · Physical · Navim · Cooldown 1 If the opponent had more than 90% HP before the hit, deals 25% of its max HP extra.7074%
Flash Strike Lv 1+ · Special · Navim 7072%
Inborn Shock Flash Lv 1+ · Physical · Navim 40% chance to lower the opponent's concentration and speed by 5%.7075%
Prelude to Destruction Lv 1+ · Special · Navim 3596%
Purity Cannon Lv 1+ · Special · Navim Strikes once more (80%) for 90% of the hit.5080%
Side Bridge Lv 1+ · Special · Navim 7073%
Leech Link Lv 12+ · Status · Navim · Cooldown 1 Leech: each own turn drains 3% of the opponent current HP (lasts until the host is down).-80%
Sweet Ray Lv 20+ · Status · Navim · Cooldown 1 Takes 5% of the opponent's melee and special attack and adds the same amounts to the user.-Always hits
Aerial Strike Lv 30+ · Physical · Navim 105100%
Blink Swap Lv 30+ · Physical · Navim 10% chance to swap one resistance value with the opponent, picked to favour the user.10095%
Blue Hurricane Lv 30+ · Physical · Navim 20% chance to freeze 1-3 turns; an opponent wearing the Bond aura regains the whole hit.8585%
Burning Spin Lv 30+ · Physical · Navim 30% chance to burn 3 turns; with the Fire aura deals 60% of the hit as extra damage.8575%
Emperors Doom Ray Lv 30+ · Special · Navim With the Lightning or Mystic aura the hit lands again as extra damage.7082%
Flamethrower Lv 30+ · Special · Navim 11090%
High Jump Kick Lv 30+ · Physical · Navim 13580%
Overload Ray Lv 30+ · Special · Navim 100100%
Petal Blast Lv 30+ · Special · Navim 8084%
Skull Hit Lv 30+ · Physical · Navim 115100%
Spiral Beak Lv 30+ · Special · Navim 15070%
Bubble Burst Ball Lv 50+ · Physical · Navim Lowers own melee attack by 5%.12585%
Dark Kick Lv 50+ · Physical · Navim With the Gloom aura the hit hits 80% harder (power up to 180).100100%
Energy Barrier Lv 50+ · Physical · Navim 50% chance that the user rests its next turn.12575%
Psychic Move Lv 50+ · Physical · Navim 25% chance to confuse 3-5 turns; an opponent wearing the Telekinesis aura regains the whole hit.11590%
Super Explosive Wave Lv 50+ · Special · Navim 11581%

Ilyari

30
AttackPowerAccuracy
Burst Rush Lv 1+ · Physical · Ilyari 4070%
Closing Blast Lv 1+ · Special · Ilyari · Cooldown 3 The user is tethered for 4-7 turns; the hit is announced with a special message.1,00020%
Comet Crash Lv 1+ · Special · Ilyari Lowers the opponent's melee attack and special defense by 5%.4595%
Consecutive Energy Blast Lv 1+ · Special · Ilyari Against the Golden aura deals the hit again as extra damage.6076%
Counter Burst Lv 1+ · Special · Ilyari 6577%
Double Buster Lv 1+ · Special · Ilyari Strikes once more (90%) for 90% of the hit.6090%
Drain Charge Lv 1+ · Physical · Ilyari 6070%
Fake Death Lv 1+ · Physical · Ilyari Poisons the opponent (deadly if already poisoned).6060%
Fastness Lv 1+ · Physical · Ilyari · Cooldown 2 If the opponent has less than 13% of its base max HP, it is knocked out.4070%
Fury Javelin Lv 1+ · Special · Ilyari Raises own speed by 10%.4575%
Ill Bomber Lv 1+ · Special · Ilyari 30% chance to poison (deadly if already poisoned).60100%
Pearl Flash Lv 1+ · Physical · Ilyari Traps the opponent for 2-3 turns repeating this hit.3590%
Perfect Kick Lv 1+ · Physical · Ilyari · Cooldown 3 Resets the opponent's resistances to its stored base values.4585%
Sawtooth Blade Lv 1+ · Physical · Ilyari Removes all own negative statuses (main and parallel).6580%
Super Drain Lv 1+ · Physical · Ilyari Lowers the opponent's special defense and speed by 5%.7085%
Whirlwind Blade Lv 1+ · Special · Ilyari 4598%
Taunt Lv 27+ · Status · Ilyari Raises the opponent's damage taken from 3 random races by 0.5 for 5 turns.-Always hits
Comet Storm Lv 30+ · Special · Ilyari 30% chance to knock the opponent unconscious for 1-4 turns.75100%
Encircling Barrage Lv 30+ · Special · Ilyari 8585%
Ethereal Blade Lv 30+ · Physical · Ilyari 9086%
Evil Fib Lv 30+ · Physical · Ilyari Lowers own melee attack by 5%.10073%
Explosive Assault Lv 30+ · Special · Ilyari 10098%
Full Power Charge Lv 30+ · Status · Ilyari Raises own melee attack by 10%.-100%
Rage Blast Lv 30+ · Physical · Ilyari 10% chance to set the user on fire for 3 turns.10080%
Super Blast Wave Lv 30+ · Physical · Ilyari 8083%
Void Energy Orb Lv 30+ · Special · Ilyari Lowers own special attack by 5%.10073%
Miracle Kneel Lv 36+ · Status · Ilyari Poisons the opponent (deadly if already poisoned).-100%
Phase Step Lv 40+ · Status · Ilyari · Cooldown 1 Blocks the next 2-4 hits whose attack race is one of the opponent's races.-80%
Explosive Wave Lv 50+ · Special · Ilyari 12081%
Petal Burst Lv 50+ · Special · Ilyari 13076%

Vorag

27
AttackPowerAccuracy
Blazing Assault Lv 1+ · Special · Vorag 30% chance to burn for 2-3 turns.6090%
Deadly Dance Lv 1+ · Physical · Vorag 4084%
Dragon Flash Bullet Lv 1+ · Special · Vorag 3588%
Evil Eyes Lv 1+ · Special · Vorag Traps the opponent for 2-3 turns repeating this hit.7081%
Evil Flight Strike Lv 1+ · Physical · Vorag 6585%
Evil Ray Strike Lv 1+ · Physical · Vorag 6088%
Freedom Kick Lv 1+ · Physical · Vorag 3580%
Shine Shot Lv 1+ · Special · Vorag 3094%
Temple Combo Lv 1+ · Physical · Vorag 40100%
Armored Boost Lv 19+ · Status · Vorag Raises own special and melee defense by 10%.-Always hits
Bloody strike Lv 30+ · Physical · Vorag 13565%
Fire Burst Lv 30+ · Special · Vorag 13565%
Overdrive Strike Lv 30+ · Physical · Vorag 7599%
Rock Slam Lv 30+ · Physical · Vorag 7573%
Rupture Cannon Lv 30+ · Special · Vorag Always lands: a hit stopped by a shield or a dodge still deals its full damage.10092%
Super-Elite Combo Lv 30+ · Physical · Vorag · Cooldown 1 No extra effect; the hit is announced with a special message.1,00020%
Symphonic Destruction Lv 30+ · Special · Vorag 8079%
Twin Razor Disc Lv 30+ · Special · Vorag 10073%
Warp Hakatsu Lv 30+ · Special · Vorag 9071%
Wraith Swarm Lv 30+ · Special · Vorag 75100%
Afterburn Lv 35+ · Status · Vorag · Cooldown 2 Strong burn on the opponent for 2-3 turns; the user is tethered 4-8 turns.-Always hits
Energy Charge Lv 40+ · Status · Vorag Raises own special attack by 10%; the next hit the opponent takes deals +10%.-70%
Headshot Lv 50+ · Physical · Vorag 13076%
Psycho Escape Lv 50+ · Status · Vorag · Cooldown 1 Confuses the opponent for 1-3 turns and removes own negative main-slot status.-75%
Spirit Explosion Lv 50+ · Physical · Vorag 12588%
Triumph Cannon Lv 50+ · Special · Vorag Removes all own negative statuses (main and parallel).12575%
Win Might Lv 50+ · Physical · Vorag Removes all own negative statuses (main and parallel).12575%

Umbrai

26
AttackPowerAccuracy
Death Crasher Lv 1+ · Physical · Umbrai 30% chance to poison the opponent (deadly if already poisoned).3582%
Destroyer's Rampage Lv 1+ · Physical · Umbrai 7089%
Destroyer's Wrath Lv 1+ · Special · Umbrai 4581%
Energy Shot Lv 1+ · Special · Umbrai 6077%
Final Blow Lv 1+ · Physical · Umbrai Strikes once more (80%) for 90% of the hit.6080%
Flash Bomber Lv 1+ · Special · Umbrai Raises own special attack and speed by 5%.6579%
Galactic Ring Lv 1+ · Special · Umbrai 4578%
Inborn Breaker Lv 1+ · Special · Umbrai If a shield blocks the hit, it breaks through at power 200.5095%
Perfect Shot Lv 1+ · Special · Umbrai · Cooldown 3 Resets the opponent's resistances to its stored base values.3595%
Pressure Sign Lv 1+ · Physical · Umbrai 5079%
Stone Bullet Lv 1+ · Physical · Umbrai 4597%
Trine Beam Lv 1+ · Special · Umbrai 30% chance of one of burn or freeze (2 turns) or poison.6075%
Ultra Power Lv 1+ · Physical · Umbrai Raises own melee attack and speed by 5%.7585%
Weaken Hit Lv 1+ · Physical · Umbrai The next hit the user takes is weakened by 70%.6595%
Parting Gift Lv 15+ · Status · Umbrai Raises the opponent's damage taken from the user's races by 0.1 (only while 0 < value < 4).-70%
Blinding Glare Lv 20+ · Status · Umbrai Lowers the opponent's concentration and speed by 7%.-100%
Energy Element Strike Lv 30+ · Physical · Umbrai 10072%
Long Night Lv 30+ · Special · Umbrai Resets both fighters stats to their base (pre-modifier) values.9086%
Special Hit Lv 30+ · Physical · Umbrai 30% chance to raise own melee attack by 10%.8091%
Terminal Radiance Lv 30+ · Special · Umbrai · Cooldown 1 Confuses the opponent for 1 turn.10074%
Voltaic Strike Lv 30+ · Special · Umbrai Paralyses the opponent for 1-3 turns.8575%
Phantom Fist Lv 35+ · Status · Umbrai Counter: the next hit taken returns 150% of its damage if it is a Physical attack.-Always hits
Angry Shout Lv 50+ · Physical · Umbrai 13087%
Death Strike Lv 50+ · Physical · Umbrai 15% chance to freeze for 4-5 turns.11580%
Ruin Meteor Lv 50+ · Special · Umbrai 11572%
Lullaby Punch Lv 55+ · Status · Umbrai Cuts the power of the opponent's attacks taught by its master to 2/3 for the rest of the fight.-Always hits

Techniques

95

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Angry Dash Lv 30+ · Physical · Gorvath 11090%
Astonish Lv 30+ · Physical · Umbrai 13085%
Autodestruction Lv 30+ · Special · Mekari · Cooldown 1 Hits with power = (melee attack + special attack) / 2 on the special ratio, then 100% recoil.-100%
Blaze Burst Lv 30+ · Special · Vorag With the Fire aura +200% of the hit as extra damage.8095%
Build a Wall Lv 30+ · Status · Gorvath · Cooldown 10 After 10 own turns doubles one random stat of melee defense, special defense, concentration.-Always hits
Captivate Lv 30+ · Special · Draveth 11592%
Clamp Lv 30+ · Special · Umbrai 13089%
Cold Flame Lv 30+ · Special · Xeryn With the Ice aura +50% of the hit as extra damage.10085%
Coral Crusher Lv 30+ · Physical · Humans 11090%
Dark Side Attack Lv 30+ · Physical · Draveth With the Lightning aura +50% of the hit as extra damage.10090%
Darkness Zone Lv 30+ · Special · Umbrai After each use this attack doubles its power for the rest of the fight, capped at 300.5085%
Destruction Beam Lv 30+ · Special · Gorvath 13080%
Dive Lv 30+ · Physical · Navim 10597%
Dragon Hit Lv 30+ · Physical · Umbrai 10585%
Dragon Slash Lv 30+ · Physical · Gorvath 11589%
Earth Dirge Lv 30+ · Special · Vorag 11594%
Electro Shocker Lv 30+ · Special · Gorvath 10098%
Energetic Bomb Lv 30+ · Special · Gorvath 11090%
Explosion Lv 30+ · Physical · Ilyari Recoil: the user takes 70% of the hit's full damage.25090%
Facade Lv 30+ · Special · Ilyari 12588%
Feral Charge Lv 30+ · Physical · Mekari 12588%
Fist of Asura Lv 30+ · Physical · Ilyari With the Bond aura +50% of the hit as extra damage.10085%
Flame Inferno Lv 30+ · Special · Vorag 30% chance to burn for 3 turns.10095%
Full Recovery Lv 30+ · Status · Xeryn · Cooldown 10 After 10 own turns heals 1000 HP (or to full if max HP is below 1000).-Always hits
Giga Cannon Lv 30+ · Special · Humans 12083%
Gizmo Veil Lv 30+ · Special · Vorag 13087%
Glint Cannon Lv 30+ · Special · Xeryn 13080%
Gloom Talon Lv 30+ · Physical · Ilyari 13580%
Granite Spike Lv 30+ · Physical · Mekari 100Always hits
Haymaker Lv 30+ · Physical · Xeryn 11588%
Heat Storm Lv 30+ · Special · Umbrai With the Wave aura +50% of the hit as extra damage.10095%
Heavy Punch Lv 30+ · Physical · Navim With the Blood aura +50% of the hit as extra damage.10085%
Hyper Cannon Lv 30+ · Special · Humans 10585%
Instant Heal Lv 30+ · Status · Gorvath Heals 10% of own base max HP.-Always hits
Intercept Lv 30+ · Physical · Vorag The user is tethered for 4-7 turns.12588%
Justice Bullet Lv 30+ · Special · Gorvath With the White aura +70% of the hit as extra damage.10090%
Latent Force Lv 30+ · Physical · Aureli 11092%
Lighting Paw Lv 30+ · Physical · Aureli With the Golden aura +60% of the hit as extra damage.10095%
Lightning Blade Lv 30+ · Physical · Aureli 30% chance to paralyse for 2-4 turns.8595%
Metal Fist Lv 30+ · Physical · Mekari With the Pink aura +100% of the hit as extra damage.10090%
Monkey Claw Lv 30+ · Physical · Gorvath 50% chance to make the opponent bleed (deadly if already bleeding).9085%
Mystic Sword Lv 30+ · Physical · Aureli With the Mystic aura +50% of the hit as extra damage.10090%
Open Veins Lv 30+ · Status · Draveth · Cooldown 1 100% chance to make the opponent bleed (deadly if already bleeding).-70%
Overheat Lv 30+ · Physical · Draveth 11096%
Payback Lv 30+ · Special · Draveth The user is tethered for 3-5 turns.13581%
Plage Lv 30+ · Physical · Mekari 13088%
Power Zone Lv 30+ · Physical · Humans After each use this attack doubles its power for the rest of the fight, capped at 300.5085%
Prepare for battle Lv 30+ · Status · Xeryn · Cooldown 10 After 10 own turns doubles one random stat of melee attack, special attack, speed.-Always hits
Protzer Lv 30+ · Physical · Draveth 13082%
Pulse Blast Lv 30+ · Special · Ilyari Confuses the opponent for 1-4 turns.70100%
Pummel Lv 30+ · Physical · Umbrai 10594%
Rage Lv 30+ · Physical · Xeryn 12583%
Raptor Kick Lv 30+ · Physical · Vorag 11096%
Reflector Lv 30+ · Special · Navim 10594%
Regeneration Lv 30+ · Status · Ilyari Regeneration: heals 3% of max HP every own turn for the rest of the fight.-Always hits
Rising Fang Lv 30+ · Physical · Gorvath 11094%
Sky Lance Lv 30+ · Special · Mekari 11096%
Snatch Lv 30+ · Physical · Ilyari 11595%
Spin Sphere Lv 30+ · Special · Umbrai 12089%
Still Mind Lv 30+ · Special · Xeryn 11588%
Supersonic Lv 30+ · Special · Umbrai 10597%
Swift Lv 30+ · Special · Mekari 13084%
Veiled Power Lv 30+ · Special · Ilyari 11094%
Warped Arena Lv 30+ · Physical · Mekari 11094%
Warrior Bomb Lv 30+ · Special · Aureli 12085%
Wolf Claw Lv 30+ · Physical · Navim With the Telekinesis aura +50% of the hit as extra damage.10090%
Jungle Punch Lv 35+ · Physical · Humans 11585%
Aureli Bane Lv 40+ · Physical · Ilyari Against an Aureli opponent (as either of its races) deals the hit again as extra damage.7595%
Battle Guardian Lv 40+ · Status · Xeryn · Cooldown 1 Raises own special defense by 15%.-Always hits
Covet Lv 40+ · Status · Navim Heals 20% of own base max HP, then the user is confused for 2 turns.-Always hits
Dolphin Kick Lv 40+ · Physical · Navim 30% chance to confuse for 2-4 turns.9596%
Ice Phantom Lv 40+ · Status · Navim · Cooldown 4 The user freezes itself for 3-4 turns.-Always hits
Inner Rage Lv 40+ · Status · Humans · Cooldown 1 Moves half of own melee and special defense into melee and special attack.-Always hits
Meditate Lv 40+ · Status · Humans · Cooldown 10 After 10 own turns moves half of melee and special attack into the defenses.-Always hits
Tongue Attack Lv 40+ · Physical · Draveth Traps the opponent for 3-5 turns repeating this hit.4070%
Warrior Sword Lv 40+ · Physical · Aureli 12580%
Dream Murmur Lv 45+ · Physical · Gorvath Strikes once more (100%) for 90% of the hit.60100%
4 Leg Kick Lv 50+ · Physical · Ilyari If own speed is at least 1.2x the opponent speed, strikes once more (100%).8092%
Abyss Pool Lv 50+ · Special · Humans Traps the opponent for 2-3 turns repeating this hit.4580%
Heal Storm Lv 50+ · Status · Umbrai · Cooldown 2 Heals self for 20% of the opponent's base max HP.-Always hits
Inborn Flame Lv 50+ · Special · Vorag With the Inborn Aura +50% of the hit as extra damage.10085%
Inborn Killer Lv 50+ · Physical · Aureli Against the Inborn Aura deals 200% of the hit as extra damage.7095%
Life Clash Lv 50+ · Physical · Draveth Heals self for 50% of the damage dealt.70100%
Life Drain Lv 50+ · Special · Draveth Heals self for 50% of the damage dealt.70100%
Prayer Lv 50+ · Status · Humans · Cooldown 1 Raises own melee defense by 15%.-Always hits
Recovery Lv 50+ · Status · Mekari · Cooldown 1 Heals 50% of own current HP, then the user is confused for 2 turns.-Always hits
Road To Death Lv 50+ · Status · Umbrai · Cooldown 10 The user loses half of its current HP; the opponent is cursed (6% of current HP per turn) until the end.-Always hits
Sentinel Lv 50+ · Status · Umbrai Tethers the opponent for 2-6 turns.-90%
Sword Slash Lv 50+ · Physical · Humans · Cooldown 1 100% chance to make the opponent bleed (deadly if already bleeding).7088%
Solar Flame Lv 60+ · Special · Gorvath Two-turn attack (barrier, then power 150); in Sunny weather it hits at power 150 at once.-85%
Taste of Blood Lv 60+ · Special · Draveth If the opponent is bleeding, heals self for 50% of the damage dealt.110100%
Covenant Lv 70+ · Status · Umbrai · Cooldown 20 Last stand: the first hit that would drop the user below 1 HP leaves it at 1 HP.-Always hits
Rain of Blood Lv 70+ · Special · Vorag 100% chance that the user starts bleeding (deadly if already bleeding).16085%
V-Wing Blade Lv 70+ · Physical · Aureli Two-turn attack: first use deals 0, raises a one-hit barrier and repeats next turn at power 160.-80%
World Sphere Lv 80+ · Special · Aureli Channels power for 10-15 turns: the user skips 8-13 own turns, then releases a hit at power 10000; the attack then rests for 20 turns.-Always hits