DuskarWiki

Encyclopedia

Races

The ten races of Duskar and the damage table between them: which races resist each other's attacks and which take double damage.

10 entries

Duskar has ten races: Humans, Gorvath, Aureli, Xeryn, Mekari, Draveth, Navim, Ilyari, Vorag and Umbrai. Every warrior and every attack belongs to a race, and every master has a guiding race.

A warrior has one race or, as a hybrid, two. The race of the attack and the race of the warrior it hits decide how much damage gets through: double, normal, half or none at all. A hybrid multiplies the values of both its races. An attack of the attacker’s own race, or of either race of a hybrid, deals 10% more.

Each race has a home world: Humans live on Zalnyr, the Aureli and Ilyari on Vevoria, the Xeryn and Umbrai on Coth, the Draveth and Vorag on Manus, the Navim and the exiled Gorvath on Navis, and the Mekari travel with the fleet. Expedition locations are not reserved for their home races: most of them mix warriors of several races.

Damage between races

Each row is the race of the warrior that gets hit, each column the race of the attack. A value below 1 means the warrior resists that race, above 1 means it takes more damage.

  • ×2Double damage
  • ×0.5Half damage
  • ×0Immune
  • ×1Normal damage
Hit warrior / attackHumansGorvathAureliXerynMekariDravethNavimIlyariVoragUmbrai
Humans×0.5×1×0.5×1×1×1×2×2×1×0.5
Gorvath×1×1×1×2×0.5×1×1×1×1×0.5
Aureli×0.5×1×1×1×2×0.5×1×1×2×1
Xeryn×1×1×1×0.5×2×1×0.5×1×1×2
Mekari×0.5×2×1×0.5×1×1×1×0.5×1×1
Draveth×0×2×2×0×1×0.5×2×0.5×1×0.5
Navim×1×2×0.5×1×1×1×1×1×0.5×2
Ilyari×1×0.5×2×1×1×2×1×0.5×1×1
Vorag×2×0.5×0.5×2×1×2×0.5×0.5×0.5×1
Umbrai×1×1×1×1×1×0.5×0.5×2×2×1