Encyclopedia
Masters
Every master in Duskar: guiding race, the level from which they train warriors, how they change stat growth, the attacks they teach and what they cost.
23 entries

Masters open at account level 50. A master changes how a warrior’s stats grow and lets it learn the master’s own attacks, whatever its species. The race on each card is the master’s guiding race; it does not limit which warriors the master trains.
Before a master teaches anyone, you unlock it with a chain of six trials: duels against the master’s students and side tasks. Only a knockout passes a duel, and duels cost no AP and leave your warriors unhurt. For a task, you report to the master once its goal is met, and the master keeps the items you bring. Some tasks ask for progress in an achievement, such as thousands of expeditions to one location. You train with one master at a time: starting with another master or giving up loses every trial you passed. Passing all six unlocks the master for good and gives you a Golden Potion.
An unlocked master takes a warrior that has reached the master’s minimum level, between 50 and 63. Each warrior gets one master for life, and the choice cannot be undone. The master’s growth applies to every level the warrior gains afterwards, never to the levels before. The growth counts only while the warrior’s owner has unlocked that master: a warrior you buy with a master you have not unlocked has none of that master’s growth until you pass the master’s trials, and then it gets the growth of every level since the master took it. Condition counts twice, as HP per level. Most masters lower one stat to raise another, so pick the one that fits the warrior’s build: a warrior that fights with melee attacks gains little from a master of special attack.
Each assignment costs the yen shown on the card. The price grows with the master’s level and the sum of its growth, and the highest-level masters cost noticeably more. The Star Pupil achievement lowers the price, by up to half.

Growth per level
- Melee attack+1
Attacks taught
Cost per warrior¥500,000

Growth per level
- Melee attack-1
- Special defense+1
- Condition+2 HP per level
Attacks taught
Cost per warrior¥500,000

Growth per level
- Melee defense+1
- Special attack-1
- Special defense+1
Attacks taught
Cost per warrior¥500,000

Growth per level
- Melee attack+2
- Special defense-1
Attacks taught
Cost per warrior¥500,000

Growth per level
- Melee defense-1
- Special attack+1
- Special defense+1
Attacks taught
Cost per warrior¥500,000

Growth per level
- Special attack+1
- Concentration-1
Attacks taught
Cost per warrior¥500,000

Growth per level
- Melee defense+1
- Concentration-1
- Condition+2 HP per level
Attacks taught
Cost per warrior¥500,000

Growth per level
- Melee defense+1
- Speed-1
Attacks taught
Cost per warrior¥500,000

Growth per level
- Condition+2 HP per level
Attacks taught
Cost per warrior¥500,000

Growth per level
- Melee defense+1
- Special attack+1
- Condition-2 HP per level
Attacks taught
Cost per warrior¥510,000

Growth per level
- Speed+2
- Condition-2 HP per level
Attacks taught
Cost per warrior¥510,000

Growth per level
- Special attack+2
- Special defense-1
Attacks taught
Cost per warrior¥520,000

Growth per level
- Special attack+1
- Special defense+1
- Concentration-1
- Condition-2 HP per level
Attacks taught
Cost per warrior¥530,000

Growth per level
- Special defense+1
Attacks taught
Cost per warrior¥530,000

Growth per level
- Melee attack-1
- Condition+4 HP per level
Attacks taught
Cost per warrior¥540,000

Growth per level
- Melee attack+1
- Special attack+1
- Concentration-1
- Speed-1
- Condition+2 HP per level
Attacks taught
Cost per warrior¥550,000

Growth per level
- Melee defense-1
- Special attack+1
Attacks taught
Cost per warrior¥560,000

Growth per level
- Concentration+1
- Speed+1
- Condition-2 HP per level
Attacks taught
Cost per warrior¥570,000

Growth per level
- Melee attack-1
- Special defense+1
- Concentration+2
Attacks taught
Cost per warrior¥1,740,000

Growth per level
- Melee attack+2
- Concentration-1
- Condition-2 HP per level
Attacks taught
Cost per warrior¥885,000

Growth per level
- Melee attack+2
- Melee defense-1
- Concentration-1
- Speed+1
Attacks taught
Cost per warrior¥900,000

Growth per level
- Melee defense-1
- Special attack+2
- Concentration+1
- Speed-1
Attacks taught
Cost per warrior¥930,000

Growth per level
- Melee defense+2
- Special defense-1
Attacks taught
Cost per warrior¥945,000
