DuskarWiki

Encyclopedia

Masters

Every master in Duskar: guiding race, the level from which they train warriors, how they change stat growth, the attacks they teach and what they cost.

23 entries

Masters open at account level 50. A master changes how a warrior’s stats grow and lets it learn the master’s own attacks, whatever its species. The race on each card is the master’s guiding race; it does not limit which warriors the master trains.

Before a master teaches anyone, you unlock it with a chain of six trials: duels against the master’s students and side tasks. Only a knockout passes a duel, and duels cost no AP and leave your warriors unhurt. For a task, you report to the master once its goal is met, and the master keeps the items you bring. Some tasks ask for progress in an achievement, such as thousands of expeditions to one location. You train with one master at a time: starting with another master or giving up loses every trial you passed. Passing all six unlocks the master for good and gives you a Golden Potion.

An unlocked master takes a warrior that has reached the master’s minimum level, between 50 and 63. Each warrior gets one master for life, and the choice cannot be undone. The master’s growth applies to every level the warrior gains afterwards, never to the levels before. The growth counts only while the warrior’s owner has unlocked that master: a warrior you buy with a master you have not unlocked has none of that master’s growth until you pass the master’s trials, and then it gets the growth of every level since the master took it. Condition counts twice, as HP per level. Most masters lower one stat to raise another, so pick the one that fits the warrior’s build: a warrior that fights with melee attacks gains little from a master of special attack.

Each assignment costs the yen shown on the card. The price grows with the master’s level and the sum of its growth, and the highest-level masters cost noticeably more. The Star Pupil achievement lowers the price, by up to half.

  • Doran

    Specialization: Tank

    Doran

    HumansFrom level 50

    Growth per level

    • Melee attack+1

    Cost per warrior¥500,000

  • Grozan

    Specialization: Tank

    Grozan

    VoragFrom level 50

    Growth per level

    • Melee attack-1
    • Special defense+1
    • Condition+2 HP per level

    Attacks taught

    Cost per warrior¥500,000

  • Gruthar

    Specialization: Damage

    Gruthar

    GorvathFrom level 50

    Growth per level

    • Melee defense+1
    • Special attack-1
    • Special defense+1

    Attacks taught

    Cost per warrior¥500,000

  • Krovar

    Specialization: Tactics

    Krovar

    DravethFrom level 50

    Growth per level

    • Melee attack+2
    • Special defense-1

    Attacks taught

    Cost per warrior¥500,000

  • Navor

    Specialization: Damage

    Navor

    NavimFrom level 50

    Growth per level

    • Melee defense-1
    • Special attack+1
    • Special defense+1

    Cost per warrior¥500,000

  • Roen

    Specialization: Damage

    Roen

    HumansFrom level 50

    Growth per level

    • Special attack+1
    • Concentration-1

    Cost per warrior¥500,000

  • Vesper

    Specialization: Tank

    Vesper

    UmbraiFrom level 50

    Growth per level

    • Melee defense+1
    • Concentration-1
    • Condition+2 HP per level

    Attacks taught

    Cost per warrior¥500,000

  • Vorruk

    Specialization: Tactics

    Vorruk

    VoragFrom level 50

    Growth per level

    • Melee defense+1
    • Speed-1

    Attacks taught

    Cost per warrior¥500,000

  • Xarvel

    Specialization: Damage

    Xarvel

    XerynFrom level 50

    Growth per level

    • Condition+2 HP per level

    Cost per warrior¥500,000

  • Kade

    Specialization: Damage

    Kade

    HumansFrom level 51

    Growth per level

    • Melee defense+1
    • Special attack+1
    • Condition-2 HP per level

    Attacks taught

    Cost per warrior¥510,000

  • Lyoran

    Specialization: Tactics

    Lyoran

    IlyariFrom level 51

    Growth per level

    • Speed+2
    • Condition-2 HP per level

    Attacks taught

    Cost per warrior¥510,000

  • Selvir

    Specialization: Tactics

    Selvir

    NavimFrom level 52

    Growth per level

    • Special attack+2
    • Special defense-1

    Attacks taught

    Cost per warrior¥520,000

  • Tessaro

    Specialization: Damage

    Tessaro

    MekariFrom level 53

    Growth per level

    • Special attack+1
    • Special defense+1
    • Concentration-1
    • Condition-2 HP per level

    Attacks taught

    Cost per warrior¥530,000

  • Vargoth

    Specialization: Damage

    Vargoth

    GorvathFrom level 53

    Growth per level

    • Special defense+1

    Attacks taught

    Cost per warrior¥530,000

  • Hagane

    Specialization: Tank

    Hagane

    MekariFrom level 54

    Growth per level

    • Melee attack-1
    • Condition+4 HP per level

    Attacks taught

    Cost per warrior¥540,000

  • Zeryth

    Specialization: Damage

    Zeryth

    XerynFrom level 55

    Growth per level

    • Melee attack+1
    • Special attack+1
    • Concentration-1
    • Speed-1
    • Condition+2 HP per level

    Attacks taught

    Cost per warrior¥550,000

  • Auren

    Specialization: Tank

    Auren

    AureliFrom level 56

    Growth per level

    • Melee defense-1
    • Special attack+1

    Attacks taught

    Cost per warrior¥560,000

  • Dravos

    Specialization: Tactics

    Dravos

    DravethFrom level 57

    Growth per level

    • Concentration+1
    • Speed+1
    • Condition-2 HP per level

    Attacks taught

    Cost per warrior¥570,000

  • Ilvael

    Specialization: Damage

    Ilvael

    IlyariFrom level 58

    Growth per level

    • Melee attack-1
    • Special defense+1
    • Concentration+2

    Attacks taught

    Cost per warrior¥1,740,000

  • Umbrel

    Specialization: Tactics

    Umbrel

    UmbraiFrom level 59

    Growth per level

    • Melee attack+2
    • Concentration-1
    • Condition-2 HP per level

    Cost per warrior¥885,000

  • Solvar

    Specialization: Damage

    Solvar

    AureliFrom level 60

    Growth per level

    • Melee attack+2
    • Melee defense-1
    • Concentration-1
    • Speed+1

    Attacks taught

    Cost per warrior¥900,000

  • Ragvor

    Specialization: Damage

    Ragvor

    VoragFrom level 62

    Growth per level

    • Melee defense-1
    • Special attack+2
    • Concentration+1
    • Speed-1

    Cost per warrior¥930,000

  • Noctar

    Specialization: Damage

    Noctar

    UmbraiFrom level 63

    Growth per level

    • Melee defense+2
    • Special defense-1

    Attacks taught

    Cost per warrior¥945,000