Encyclopedia
Weather
Every weather in Duskar by day and night: how often it comes, what it changes on expeditions and for awakening, and the locations it opens.
29 entries

Every planet has its own weather, and it can change from hour to hour. Day and night have their own weathers: day weathers come between 07:00 and 21:00 game time (UTC) and night weathers between 21:00 and 07:00. Some weathers can come at any hour, and some come much more rarely than others. Open Space always has Ordinary Weather.
Weather changes expeditions, awakening and fights with unawakened warriors, and some weathers also touch gym training, flights or the planet markets. It never changes league or tournament fights. Some auras grow stronger in their own weather, and a few locations open only in certain weathers; each one is listed under the weather that opens it.
A planet’s weather is the same for everyone there, unless you have a personal weather. Every new account gets Lucky Star as its personal weather for its first 10 days, and an account that has been away for 20 days gets it once more in its welcome-back package. Lucky Star stays with you when you fly to another planet. A Weather Staff sets a personal weather for 8 hours for you and the members of your clan on the same planet: any weather except Lucky Star and the five chosen most recently by anyone. It cannot be used in space or during a flight.
Day weather
5Comes between 07:00 and 21:00 game time (UTC).
Sunny
Very oftenFinds are more likely: diamonds x5, items and potions x4, auras and techniques x2, capsules x1.5.
Cloudy
Often20% fewer unawakened warrior encounters.
Heatwave
RarelyHeat feeds the Fire Aura: its warriors get +8% special attack and +10% power on Vorag attacks in expedition fights.
Eclipse
Very rarelyThe rarest warriors awaken more easily: awakening chance x1.4 for difficulty-5 warriors.
Night weather
6Comes between 21:00 and 07:00 game time (UTC).
Moonlit Night
Very often20% more unawakened warrior encounters; awakening chance with Heaven Aura x1.4.
Foggy Night
Now and thenWarrior teams do not appear.
Overcast Night
Now and thenAwakening chance x0.8.
Dark Night
RarelyMystic Aura: +15% concentration, +10% melee attack, -5% speed, 0.3 less damage taken from Draveth; White Aura: +3% speed, -1% concentration. Unawakened warriors fight with +50% stats.
Black Moon
Very rarelyStronger warriors roam: unawakened warriors come at higher levels.
Night Storm
Very rarelyExpedition fights give 50% more XP.
Day and night weather
18Can come at any hour.
Ordinary Weather
Very oftenNo effects.
Rainy
OftenSpecial warriors leave their transformation item more often: +10 percentage points.
Frost
Now and thenAwakening chance x1.2.
Snowstorm
Now and thenCapsules, potions, auras and items are 50% less likely to be found.
Very Cloudy
Now and then40% fewer unawakened warrior encounters; awakening chance x0.85.
Dark Lightning
RarelyNobody can leave the planet: flights cannot start.
Drizzle
RarelyBond Aura: +10% melee and special defense, +10% power on Umbrai attacks, 0.1 more damage taken from Humans and Mekari; Telekinesis Aura: +10% speed, +10% power on Navim attacks, 0.2 more damage taken from Gorvath; Ice Aura: +10% special defense. Met unawakened warriors are worth 60% more.
Stormy
RarelyEach expedition fight has a 10% chance to give double XP.
Wind and Rain
RarelyRed Aura: +3% special attack, -2% concentration. The planet markets are closed.
Windy
RarelyA fresh wind speeds up rest: on this planet action points regenerate an extra 5% of max AP per hour.
Acid Rain
Very rarelyFewer strong warriors: unawakened warriors come at lower levels.
Electric Discharges
Very rarelyGolden Aura: +15% power on Aureli attacks, 0.3 more damage taken from Navim, 0.2 less damage taken from Ilyari.
Heavy Blizzard
Very rarelyEvery expedition costs 1 AP more.
Typhoon
Very rarelyEvery expedition costs each team warrior 1% of max HP.
Whirlwinds
Very rarelyNegative expedition events are 3x more likely: yen loss, AP loss, aura loss and HP loss.
Lucky Star
Only as personal weatherNewcomer weather: 20% more unawakened warrior encounters, +5 percentage points of capsule finds and awakening chance x1.2.
