Duskar
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455 different warriors to awaken

Plan the fight.Your five do the rest.

Awaken warriors across five worlds, train them and set your line-up. There are no eternal champions and no pay-to-win here: stick with it and the top can be yours.

See how it plays

No download, works on your phone too. Your action points refill while you're away.

Nedan
NedanIce Aura
Gonine Mistic
Gonine MisticGolden Aura
Pavira IV
Pavira IVLightning Aura
  • 0 players active this week

How it plays

What you actually do

Three screens from the game, exactly as you will see them.

  1. 01

    Explore and awaken

    Every trip to a location costs a few action points and can end in a meeting with an unawakened warrior. Beat it and teach it an aura: with luck it joins your team for life.

    The expedition screen in Duskar
  2. 02

    Build your five

    Train your warriors up to level 100, choose their five attacks and a master, and set a team of five different species. The aura a warrior keeps shapes its stats in every fight.

    The team screen in Duskar
  3. 03

    Let them fight

    Fights play out on their own, as duels, relays or brawls of whole teams. You win them before they start, and every fight leaves a report you can replay and share with a link.

    A fight report in Duskar

How much time does it take?

Most days fit into three sessions: a few minutes in the morning to spend your full action point bar, a longer one after work or school, and a quick check before bed. The bar refills in about 10 hours.

Read more

Action points. The bar refilling in about 10 hours (about 8 with an Elite account) is only the base. Expeditions drop items that restore action points, and AP potions can also be bought for yen, with a daily limit on how many you can use. So more action points is a decision: how much of your income do you put back into them? Early on, potions and mission rewards give you far more points than the bar alone. Later, the daily potion limit pays for itself because you earn more than the potions cost, but only if you spend the points well.

Spending them. Every location has different odds for different events: some feed your income, some your warriors' growth, some drop the rare items you need for missions or transformations. Many trips don't pay off right away, but in the story or across a few dozen expeditions. League fights cost action points too. They pay best at higher levels, but beginners still get league rewards.

A typical day. A typical day with work or school: in the morning you spend the full bar on your phone (around 200 action points at the start, around 600 on a fully developed account) and get on with your day. After work or school comes the long session: the refilled bar plus potions, then training, reading the wiki, testing attacks and what fits your team, talking setups in chat and working the market. That can easily take an hour. A short third session comes before bed.

The Inborn. On top of that there are the Inborn: rare groups of warriors born with an aura and some of the best stats in the game. A group has only a few of them. A new one appears every day in a different part of the world, stronger groups come now and then, and the strongest rarely. You can hunt them alone, but a clan makes it easier, because someone usually spots them first or is online when you're not. The Inborn are worth a lot, so players also log in between sessions when a clanmate or someone in chat sends a tip.

Fair by design

  • Free in your browser

    No download and no install. Play on a computer or a phone.

  • Lifespan is never for sale

    No payment buys a warrior extra days.

  • Nothing only money can buy

    Every advantage in the shop can also be earned in play. Paying saves time, but it never opens a door that stays shut to others.

  • Gold yen comes from play too

    Players who pay for gold yen sell it at the exchange, and everyone else buys it there with yen earned in the game, wins it in tournaments or sells a warrior for it. That is how active players run an Elite account without paying.

World news

What is happening in Duskar

Right now players are travelling, fighting and awakening warriors. Here are the awakenings, evolutions and world firsts of the last day, and the latest word from the crew.

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Chronicle of the Awakeners

Live
  1. Misty on Manus opened the way to The Back Alley.
  2. Sunny on Coth opened the way to Ancient Mountains.

A new day dawns in Daily jobs and limits reset with every new day.

From the crew

    The crew has not posted anything yet.

    All news in the game

    The Law of Days

    Nobody stays on top forever

    Warriors never die in a fight, but every one of them grows old. Veterans don't keep their edge forever, because their champions grow old too.

    1. Gonine Mistic

      Dawn

      Young and eager.

    2. Gonine Mistic

      Prime

      At full strength.

    3. Gonine Mistic

      Dusk

      Their strength fades.

    Each warrior stays with you for 10 to 14 months of real time, depending on its race. When one leaves, its epitaph remains, and your account, trophies and the rest of your team carry on.

    Prove yourself

    Every title is up for grabs

    Climb the daily league, win the weekly cups and take planetoids with your clan.

    • League

      A daily league in three tracks: duel, relay and brawl. Every day closes with a ranking.

    • Tournaments

      Cups for every stage of a warrior's life, from the Open to the Champions.

    • Clans and planetoids

      Found a clan, claim planetoids, build them up and hold your territory against sieges.

    • The Inborn

      One group of Inborn roams the world at a time. The first player to awaken one of them earns a world-first trophy.

    Five worlds

    Five planets, each with its own warriors

    Every account starts on one of five planets. Each has its own locations, weather and warriors waiting to be awakened.

    • Gonine Mistic
      Zalnyr

      Zalnyr

      5 expedition locations

      Humans

    • Orig
      Navis

      Navis

      5 expedition locations

      Navim

    • Kordan III
      Vevoria

      Vevoria

      6 expedition locations

      Aureli · Ilyari

    • Nedan
      Coth

      Coth

      6 expedition locations

      Xeryn · Umbrai

    • Pavira IV
      Manus

      Manus

      6 expedition locations

      Draveth · Vorag

    Your Chronicle starts today

    Your first awakening always succeeds.

    Pick a name and wake your first warrior in minutes.