Encyclopedia
Auras
Every aura in Duskar: its awakening power, what it does in fights, the weather that boosts it, its price and where to find it.
17 entries

An aura is what awakens a warrior. After you win a fight with an unawakened warrior you teach it an aura, which is used up on every attempt, successful or not. The awakened warrior keeps the aura for life, and the aura changes its stats in every fight. Open an aura to see all of its effects, its awakening power and where to get it.
Every aura you can teach has an awakening power from 1 to 5: the higher it is, the more often the aura awakens a warrior. The Inborn Aura cannot be taught and awakens nobody. A higher awakening difficulty and a higher level make a warrior harder to awaken. Achievements, premium and weather multiply the chance, but one attempt has an upper limit. An aura awakens only warriors up to level 50 and up to Extreme difficulty.
Weather changes the odds of every aura. Eclipse makes warriors of Extreme difficulty 1.4 times more likely to awaken, Frost and Lucky Star make every warrior 1.2 times more likely, while Overcast Night and Very Cloudy make awakening harder. The Heaven Aura awakens 1.4 times more often under a Moonlit Night.
Some auras grow stronger in their own weather on expeditions: the Fire Aura in Heatwave, the Mystic and White Auras on a Dark Night, the Bond, Telekinesis and Ice Auras in Drizzle, the Golden Aura in Electric Discharges and the Red Aura in Wind and Rain. The Ice Aura also makes its warrior immune to freezing.
An aura’s change to the damage taken from a race adds to the race damage multiplier, so a plus means the warrior takes more damage from that race and a minus means less.
















