DuskarWiki

Aura

Malice Aura

Malice Aura
Awakening power
1 of 5
The higher, the easier the awakening
Awakens warriors
Up to level 50
Difficulty up to Extreme
Shop
G¥50
Sold in the planet store
Market
Tradeable
At least ¥323,000 or G¥20

In fights

An awakened warrior keeps its aura for life, and the aura changes its stats in every fight.

  • Melee defense+5%
  • Special attack+5%
  • Special defense+5%
  • Less damage from Navim, Vorag, and Umbrai attacks-0.5

A damage change adds to the race damage multiplier: +0.1 turns ×1 into ×1.1, so a plus means more damage taken.

Awakening

Its awakening power is 1 of 5: the higher the power, the easier a warrior awakens. The chance also falls with the warrior's level and awakening difficulty, and achievements, premium and weather raise or lower it. One attempt has an upper limit, whatever the bonuses.

Win the fight with an unawakened warrior first: the aura is used up on every attempt, successful or not.

Where to get it

How often things happen on one expedition. Weather, achievements and Scanner modules change it.

  • ShopG¥50Sold in the planet store
  • Ancient MountainsCoth6 AP per expeditionOpen only in Heatwave, Sunny, or Moonlit NightAuraHow often: Sometimes

Other auras

All auras