Encyclopedia
Achievements
Every achievement in Duskar by category, with what each level needs and the bonus or reward it gives.
98 entries

Achievements count what you do in the game, from awakenings and fights to capsules, expeditions on every planet, auras, planetoids and space. Each one has levels, and reaching a level brings a bonus that lasts for good or a reward. Open an achievement below to see every level: the number it needs and what it gives.
Every expedition location has its own achievement with five levels, at 250, 2,500, 10,000, 25,000 and 50,000 paid expeditions there, and each level makes that location more rewarding. The aura achievements count the warriors you awaken with each aura and make that aura succeed more often.
Versatile adds up the levels of all your other achievements except Globetrotter, Nourishment, Pioneer and Archivist. Every 10 levels raise every combat stat except Condition in fights by 1%, up to 30% at 300 levels. The newer achievements reward exploring: Wanderer, Cartographer, Naturalist, Rare Hunter, Pioneer, Event Horizon and Saga Hero, while Archivist remembers the warriors who lived their whole life with you.
Main achievements
11Army
Counts: Warriors awakened
At level 10: Awakening chance ×2
All levels: 10
Level Needed Awakening chance 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 2,000 ×1.4 5 5,000 ×1.5 6 10,000 ×1.6 7 25,000 ×1.7 8 50,000 ×1.8 9 100,000 ×1.9 10 250,000 ×2 Globetrotter
Counts: Species awakened
Shows a count, no levels
Naturalist
Counts: Species met
At level 6: Awakening chance ×1.1
All levels: 6
Level Needed Awakening chanceSpecies missing from your collection 1 25 ×1.02 2 50 ×1.03 3 100 ×1.05 4 200 ×1.06 5 300 ×1.08 6 400 ×1.1 Pioneer
Counts: Inborn groups where you awakened the first Inborn
At level 5: Diamond ×1
All levels: 5
Level Needed Reward 1 1 2 5 3 15 4 30 5 60 Regular
Counts: Days played
At level 7: Max AP +70
All levels: 7
Level Needed Max AP 1 7 +10 2 30 +20 3 100 +30 4 365 +40 5 730 +50 6 1,095 +60 7 1,460 +70 Scrapper
Counts: Expedition team relays won
At level 6: Fight XP ×1.6
All levels: 6
Level Needed Fight XPAgainst unawakened warriors · Team: one after another 1 30 ×1.1 2 100 ×1.2 3 500 ×1.3 4 2,500 ×1.4 5 10,000 ×1.5 6 20,000 ×1.6 Tactician
Counts: Expedition team brawls won
At level 6: Fight XP ×1.6
All levels: 6
Level Needed Fight XPAgainst unawakened warriors · Team: all against all 1 30 ×1.1 2 100 ×1.2 3 500 ×1.3 4 2,500 ×1.4 5 10,000 ×1.5 6 20,000 ×1.6 Versatile
Counts: Levels of your other achievements
At level 30: Every combat stat except Condition ×1.3
All levels: 30
Level Needed Every combat stat except Condition 1 10 ×1.01 2 20 ×1.02 3 30 ×1.03 4 40 ×1.04 5 50 ×1.05 6 60 ×1.06 7 70 ×1.07 8 80 ×1.08 9 90 ×1.09 10 100 ×1.1 11 110 ×1.11 12 120 ×1.12 13 130 ×1.13 14 140 ×1.14 15 150 ×1.15 16 160 ×1.16 17 170 ×1.17 18 180 ×1.18 19 190 ×1.19 20 200 ×1.2 21 210 ×1.21 22 220 ×1.22 23 230 ×1.23 24 240 ×1.24 25 250 ×1.25 26 260 ×1.26 27 270 ×1.27 28 280 ×1.28 29 290 ×1.29 30 300 ×1.3 Veteran
Counts: Account level
At level 6: Max AP +150
All levels: 6
Level Needed Max AP 1 15 +20 2 30 +40 3 50 +60 4 75 +80 5 90 +100 6 100 +150 Victor
Counts: Expedition duels won
At level 7: Fight XP ×1.7
All levels: 7
Level Needed Fight XPAgainst unawakened warriors · One-on-one 1 30 ×1.1 2 100 ×1.2 3 500 ×1.3 4 5,000 ×1.4 5 20,000 ×1.5 6 100,000 ×1.6 7 250,000 ×1.7 Wanderer
Counts: Expedition grounds explored
At level 8: Max AP +40
All levels: 8
Level Needed Max AP 1 10 +5 2 25 +10 3 50 +15 4 100 +20 5 250 +25 6 500 +30 7 1,000 +35 8 2,500 +40
Side achievements
19Coach
Counts: Stat points trained
At level 8: Training cost ×0.6
All levels: 8
Level Needed Training cost 1 25 ×0.95 2 100 ×0.9 3 500 ×0.85 4 1,000 ×0.8 5 2,500 ×0.75 6 5,000 ×0.7 7 25,000 ×0.65 8 50,000 ×0.6 Endurance
Counts: Endurance trainings completed
At level 1: AP regeneration per hour +2.5%
All levels: 1
Level Needed AP regeneration per hour 1 10 +2.5% Evolutionist
Counts: Warriors evolved with an item
At level 4: Evolution item drop chance +15 pp
All levels: 4
Level Needed Evolution item drop chance 1 3 +3 pp 2 10 +6 pp 3 20 +10 pp 4 50 +15 pp Gravity Master
Counts: Gravity trainings of at least 24 hours
At level 7: Gravity room XP ×1.07
All levels: 7
Level Needed Gravity room XP 1 5 ×1.01 2 10 ×1.02 3 25 ×1.03 4 50 ×1.04 5 100 ×1.05 6 200 ×1.06 7 1,000 ×1.07 Grower
Counts: XP capsules used
At level 8: XP from XP capsules ×1.08
All levels: 8
Level Needed XP from XP capsules 1 100 ×1.01 2 1,000 ×1.02 3 3,000 ×1.03 4 10,000 ×1.04 5 50,000 ×1.05 6 100,000 ×1.06 7 200,000 ×1.07 8 500,000 ×1.08 Master Slayer
Counts: Masters unlocked
Shows a count, no levels
Medicine
Counts: HP capsules used
At level 4: HP from an HP capsule 18
All levels: 4
Level Needed HP from an HP capsule 1 1,000 12 2 50,000 14 3 100,000 16 4 250,000 18 New Technologies
Counts: Techniques learned
At level 3: Technique find tier 3
All levels: 3
Level Needed Technique find tier 1 5 1 2 25 2 3 100 3 Nourishment
Counts: Max AP capsules used
At level 100: Max AP +100
All levels: 100
Level Needed Max AP 1 1 +1 2 3 +2 3 7 +3 4 13 +4 5 21 +5 6 31 +6 7 43 +7 8 57 +8 9 73 +9 10 91 +10 11 111 +11 12 133 +12 13 157 +13 14 183 +14 15 211 +15 16 241 +16 17 273 +17 18 307 +18 19 343 +19 20 381 +20 21 421 +21 22 463 +22 23 507 +23 24 553 +24 25 601 +25 26 651 +26 27 703 +27 28 757 +28 29 813 +29 30 871 +30 31 931 +31 32 993 +32 33 1,057 +33 34 1,123 +34 35 1,191 +35 36 1,261 +36 37 1,333 +37 38 1,407 +38 39 1,483 +39 40 1,561 +40 41 1,641 +41 42 1,723 +42 43 1,807 +43 44 1,893 +44 45 1,981 +45 46 2,071 +46 47 2,163 +47 48 2,257 +48 49 2,353 +49 50 2,451 +50 51 2,551 +51 52 2,653 +52 53 2,757 +53 54 2,863 +54 55 2,971 +55 56 3,081 +56 57 3,193 +57 58 3,307 +58 59 3,423 +59 60 3,541 +60 61 3,661 +61 62 3,783 +62 63 3,907 +63 64 4,033 +64 65 4,161 +65 66 4,291 +66 67 4,423 +67 68 4,557 +68 69 4,693 +69 70 4,831 +70 71 4,971 +71 72 5,113 +72 73 5,257 +73 74 5,403 +74 75 5,551 +75 76 5,701 +76 77 5,853 +77 78 6,007 +78 79 6,163 +79 80 6,321 +80 81 6,481 +81 82 6,643 +82 83 6,807 +83 84 6,973 +84 85 7,141 +85 86 7,311 +86 87 7,483 +87 88 7,657 +88 89 7,833 +89 90 8,011 +90 91 8,191 +91 92 8,373 +92 93 8,557 +93 94 8,743 +94 95 8,931 +95 96 9,121 +96 97 9,313 +97 98 9,507 +98 99 9,703 +99 100 10,000 +100 Rare Hunter
Counts: Rare warriors defeated
At level 5: Rare warrior: frequency ×1.5
All levels: 5
Level Needed Rare warrior: frequency 1 5 ×1.1 2 25 ×1.2 3 75 ×1.3 4 200 ×1.4 5 500 ×1.5 Regeneration
Counts: AP capsules used
At level 5: AP from an AP capsule 13, AP capsules per day 150
All levels: 5
Level Needed AP from an AP capsule AP capsules per day 1 100 10 50 2 1,000 10 75 3 2,500 11 100 4 10,000 12 125 5 25,000 13 150 Seeker
Counts: Capsules found on expeditions
At level 6: Capsules found ×2
All levels: 6
Level Needed Capsules found 1 250 ×1.1 2 1,000 ×1.2 3 10,000 ×1.4 4 50,000 ×1.6 5 100,000 ×1.8 6 250,000 ×2 Star Pupil
Counts: Masters assigned; past each threshold only stronger masters count
At level 5: Master assignment cost ×0.5
All levels: 5
Level Needed Master assignment cost 1 30 ×0.95 2 100 ×0.9 3 250 ×0.85 4 500 ×0.8 5 750 ×0.5 Strongman
Counts: Highest level of an awakened warrior
At level 5: Awakening chance ×1.15
All levels: 5
Level Needed Awakening chanceOpponents above level 40 1 10 ×1.05 2 20 ×1.07 3 30 ×1.1 4 40 ×1.12 5 50 ×1.15 Supplier
Counts: Warriors of the day sold to the army
At level 8: Warrior of the day sale bonus +0.8
All levels: 8
Level Needed Warrior of the day sale bonus 1 10 +0.1 2 25 +0.2 3 50 +0.3 4 100 +0.4 5 250 +0.5 6 1,000 +0.6 7 2,500 +0.7 8 5,000 +0.8 Teamwork
Counts: Synergy capsules used
At level 5: Synergy capsules per day +100
All levels: 5
Level Needed Synergy capsules per day 1 100 +20 2 1,000 +40 3 2,000 +60 4 5,000 +80 5 20,000 +100 Titan of Training
Counts: Minutes trained in the gym
At level 4: Gym XP ×1.4
All levels: 4
Level Needed Gym XP 1 5,000 ×1.1 2 20,000 ×1.2 3 50,000 ×1.3 4 100,000 ×1.4 Titan of Work
Counts: Minutes worked
At level 4: Work pay ×1.4, Daily work earnings cap ×1.4
All levels: 4
Level Needed Work pay Daily work earnings cap 1 5,000 ×1.1 ×1.1 2 20,000 ×1.2 ×1.2 3 50,000 ×1.3 ×1.3 4 100,000 ×1.4 ×1.4 Trickster
Counts: Scanner modules activated
At level 5: Expeditions per scanner module +2,500
All levels: 5
Level Needed Expeditions per scanner module 1 25 +500 2 50 +1,000 3 100 +1,500 4 1,000 +2,000 5 5,000 +2,500
Auras
18Aura Expert
Counts: Aura achievements raised together
At level 6: Awakening chance ×1.2
All levels: 6
Level Needed Awakening chance 1 10 at level 1+ ×1.05 2 10 at level 2+ ×1.07 3 8 at level 3+ ×1.1 4 7 at level 4+ ×1.12 5 5 at level 5+ ×1.15 6 5 at level 6+ ×1.2 Blood Aura
Counts: Warriors awakened in the Blood Aura
At level 3: Awakening chance ×1.3
All levels: 3
Level Needed Awakening chanceBlood Aura 1 10 ×1.1 2 25 ×1.2 3 100 ×1.3 Bond Aura
Counts: Warriors awakened in the Bond Aura
At level 3: Awakening chance ×1.3
All levels: 3
Level Needed Awakening chanceBond Aura 1 10 ×1.1 2 25 ×1.2 3 100 ×1.3 Energy Aura
Counts: Warriors awakened in the Energy Aura
At level 5: Awakening chance ×1.5
All levels: 5
Level Needed Awakening chanceEnergy Aura 1 10 ×1.1 2 25 ×1.2 3 100 ×1.3 4 500 ×1.4 5 1,000 ×1.5 Evil Aura
Counts: Warriors awakened in the Malice Aura
At level 3: Awakening chance ×1.3
All levels: 3
Level Needed Awakening chanceMalice Aura 1 10 ×1.1 2 25 ×1.2 3 100 ×1.3 Fire Aura
Counts: Warriors awakened in the Fire Aura
At level 6: Awakening chance ×1.6
All levels: 6
Level Needed Awakening chanceFire Aura 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 1,000 ×1.4 5 1,500 ×1.5 6 3,000 ×1.6 Golden Aura
Counts: Warriors awakened in the Golden Aura
At level 4: Awakening chance ×1.4
All levels: 4
Level Needed Awakening chanceGolden Aura 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 1,000 ×1.4 Green Aura
Counts: Warriors awakened in the Green Aura
At level 6: Awakening chance ×1.6
All levels: 6
Level Needed Awakening chanceGreen Aura 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 1,000 ×1.4 5 1,500 ×1.5 6 3,000 ×1.6 Ice Aura
Counts: Warriors awakened in the Ice Aura
At level 6: Awakening chance ×1.6
All levels: 6
Level Needed Awakening chanceIce Aura 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 1,000 ×1.4 5 2,000 ×1.5 6 4,000 ×1.6 Invisible Aura
Counts: Warriors awakened in the Invisible Aura
At level 6: Awakening chance ×1.6
All levels: 6
Level Needed Awakening chanceInvisible Aura 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 1,000 ×1.4 5 2,000 ×1.5 6 5,000 ×1.6 Lightning Aura
Counts: Warriors awakened in the Lightning Aura
At level 4: Awakening chance ×1.4
All levels: 4
Level Needed Awakening chanceLightning Aura 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 1,000 ×1.4 Mystic Aura
Counts: Warriors awakened in the Mystic Aura
At level 5: Awakening chance ×1.5
All levels: 5
Level Needed Awakening chanceMystic Aura 1 10 ×1.1 2 25 ×1.2 3 100 ×1.3 4 500 ×1.4 5 1,000 ×1.5 Pink Aura
Counts: Warriors awakened in the Pink Aura
At level 6: Awakening chance ×1.6
All levels: 6
Level Needed Awakening chancePink Aura 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 1,000 ×1.4 5 2,000 ×1.5 6 4,000 ×1.6 Red Aura
Counts: Warriors awakened in the Red Aura
At level 6: Awakening chance ×1.6
All levels: 6
Level Needed Awakening chanceRed Aura 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 1,000 ×1.4 5 1,500 ×1.5 6 3,000 ×1.6 Sky Aura
Counts: Warriors awakened in the Heaven Aura
At level 3: Awakening chance ×1.3
All levels: 3
Level Needed Awakening chanceHeaven Aura 1 10 ×1.1 2 25 ×1.2 3 100 ×1.3 Telekinesis Aura
Counts: Warriors awakened in the Telekinesis Aura
At level 4: Awakening chance ×1.4
All levels: 4
Level Needed Awakening chanceTelekinesis Aura 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 1,000 ×1.4 Wave Aura
Counts: Warriors awakened in the Wave Aura
At level 3: Awakening chance ×1.3
All levels: 3
Level Needed Awakening chanceWave Aura 1 10 ×1.1 2 25 ×1.2 3 100 ×1.3 White Aura
Counts: Warriors awakened in the White Aura
At level 6: Awakening chance ×1.6
All levels: 6
Level Needed Awakening chanceWhite Aura 1 25 ×1.1 2 100 ×1.2 3 500 ×1.3 4 1,000 ×1.4 5 2,000 ×1.5 6 4,000 ×1.6
Expeditions on Zalnyr
5North Island
Counts: Paid expeditions to Northern Isle
At level 5: Aura: frequency ×2.5
All levels: 5
Level Needed Aura: frequencyLocation: Northern Isle 1 250 ×1.1 2 2,500 ×1.2 3 10,000 ×1.4 4 25,000 ×1.7 5 50,000 ×2.5 Plains
Counts: Paid expeditions to The Plains
At level 5: Yen: amount ×6
All levels: 5
Level Needed Yen: amountLocation: The Plains 1 250 ×2 2 2,500 ×3 3 10,000 ×4 4 25,000 ×5 5 50,000 ×6 Rocky Mountains
Counts: Paid expeditions to Craggy Mountains
At level 5: Capsules: frequency ×1.5
All levels: 5
Level Needed Capsules: frequencyLocation: Craggy Mountains 1 250 ×1.1 2 2,500 ×1.15 3 10,000 ×1.2 4 25,000 ×1.35 5 50,000 ×1.5 Scorched Desert
Counts: Paid expeditions to Scorched Desert
At level 5: Yen: amount ×3
All levels: 5
Level Needed Yen: amountLocation: Scorched Desert 1 250 ×1.3 2 2,500 ×1.7 3 10,000 ×2 4 25,000 ×2.5 5 50,000 ×3 Shadow Crags
Counts: Paid expeditions to Karst Towers
At level 5: Technique scroll: frequency ×3.3
All levels: 5
Level Needed Technique scroll: frequencyLocation: Karst Towers 1 250 ×1.5 2 2,500 ×1.7 3 10,000 ×2 4 25,000 ×2.5 5 50,000 ×3.3
Expeditions on Navis
5Fertile Isles
Counts: Paid expeditions to Isles of Plenty
At level 5: AP refill: frequency ×3
All levels: 5
Level Needed AP refill: frequencyLocation: Isles of Plenty 1 250 ×1.3 2 2,500 ×1.5 3 10,000 ×2 4 25,000 ×2.5 5 50,000 ×3 Swamps
Counts: Paid expeditions to The Swamps
At level 5: Capsules: frequency ×3
All levels: 5
Level Needed Capsules: frequencyLocation: The Swamps 1 250 ×1.1 2 2,500 ×1.2 3 10,000 ×1.5 4 25,000 ×2 5 50,000 ×3 Volcanoes
Counts: Paid expeditions to Volcanic Isles
At level 5: Team XP: amount ×3
All levels: 5
Level Needed Team XP: amountLocation: Volcanic Isles 1 250 ×1.3 2 2,500 ×1.7 3 10,000 ×2 4 25,000 ×2.5 5 50,000 ×3 Wastelands
Counts: Paid expeditions to The Barrens
At level 5: Potion: frequency ×5
All levels: 5
Level Needed Potion: frequencyLocation: The Barrens 1 250 ×1.5 2 2,500 ×2 3 10,000 ×2.5 4 25,000 ×3 5 50,000 ×5 Wind Region
Counts: Paid expeditions to Windlands
At level 5: HP trap: amount -50
All levels: 5
Level Needed HP trap: amountLocation: Windlands 1 250 -10 2 2,500 -20 3 10,000 -30 4 25,000 -40 5 50,000 -50
Expeditions on Vevoria
6Central Cities
Counts: Paid expeditions to Spire Cities
At level 5: Potion: top amount ×6
All levels: 5
Level Needed Potion: top amountLocation: Spire Cities 1 250 ×2 2 2,500 ×3 3 10,000 ×4 4 25,000 ×5 5 50,000 ×6 Coast
Counts: Paid expeditions to The Coast
At level 5: Unawakened team: frequency ×2.2
All levels: 5
Level Needed Unawakened team: frequencyLocation: The Coast 1 250 ×1.2 2 2,500 ×1.4 3 10,000 ×1.6 4 25,000 ×1.8 5 50,000 ×2.2 Lairs
Counts: Paid expeditions to The Lairs
At level 5: Unawakened warrior: frequency ×1.5
All levels: 5
Level Needed Unawakened warrior: frequencyLocation: The Lairs 1 250 ×1.1 2 2,500 ×1.15 3 10,000 ×1.2 4 25,000 ×1.3 5 50,000 ×1.5 Red Desert
Counts: Paid expeditions to Red Desert
At level 5: Technique scroll: frequency ×3
All levels: 5
Level Needed Technique scroll: frequencyLocation: Red Desert 1 250 ×1.3 2 2,500 ×1.5 3 10,000 ×1.7 4 25,000 ×2 5 50,000 ×3 Red Mountains
Counts: Paid expeditions to Red Mountains
At level 5: Synergy: frequency ×3
All levels: 5
Level Needed Synergy: frequencyLocation: Red Mountains 1 250 ×1.1 2 2,500 ×1.3 3 10,000 ×1.5 4 25,000 ×2 5 50,000 ×3 Ruins
Counts: Paid expeditions to The Ruins
At level 5: Capsules: frequency ×2
All levels: 5
Level Needed Capsules: frequencyLocation: The Ruins 1 250 ×1.1 2 2,500 ×1.2 3 10,000 ×1.25 4 25,000 ×1.35 5 50,000 ×2
Expeditions on Coth
6Ancient Mountains
Counts: Paid expeditions to Ancient Mountains
At level 5: Unawakened team: frequency ×2.2
All levels: 5
Level Needed Unawakened team: frequencyLocation: Ancient Mountains 1 250 ×1.2 2 2,500 ×1.4 3 10,000 ×1.6 4 25,000 ×1.8 5 50,000 ×2.2 Frost Mountains
Counts: Paid expeditions to Frost Mountains
At level 5: Capsules: frequency ×6
All levels: 5
Level Needed Capsules: frequencyLocation: Frost Mountains 1 250 ×2 2 2,500 ×3 3 10,000 ×4 4 25,000 ×5 5 50,000 ×6 Glaciers
Counts: Paid expeditions to Glaciers
At level 5: Unawakened warrior: frequency ×1.6
All levels: 5
Level Needed Unawakened warrior: frequencyLocation: Glaciers 1 250 ×1.2 2 2,500 ×1.3 3 10,000 ×1.4 4 25,000 ×1.5 5 50,000 ×1.6 Hills
Counts: Paid expeditions to The Hills
At level 5: AP refill: frequency ×2
All levels: 5
Level Needed AP refill: frequencyLocation: The Hills 1 250 ×1.2 2 2,500 ×1.4 3 10,000 ×1.6 4 25,000 ×1.8 5 50,000 ×2 Passes
Counts: Paid expeditions to High Passes
At level 5: Yen: frequency ×3
All levels: 5
Level Needed Yen: frequencyLocation: High Passes 1 250 ×1.3 2 2,500 ×1.5 3 10,000 ×2 4 25,000 ×2.5 5 50,000 ×3 Settlements
Counts: Paid expeditions to Settlements
At level 5: Aura: extra aura Blood Aura, Fire Aura, Heaven Aura, Bond Aura, Malice Aura
All levels: 5
Level Needed Aura: extra auraLocation: Settlements 1 250 Blood Aura 2 2,500 Blood Aura, Fire Aura 3 10,000 Blood Aura, Fire Aura, Heaven Aura 4 25,000 Blood Aura, Fire Aura, Heaven Aura, Bond Aura 5 50,000 Blood Aura, Fire Aura, Heaven Aura, Bond Aura, Malice Aura
Expeditions on Manus
6Back Alley
Counts: Paid expeditions to The Back Alley
At level 5: Unawakened team: frequency ×2.2
All levels: 5
Level Needed Unawakened team: frequencyLocation: The Back Alley 1 250 ×1.2 2 2,500 ×1.4 3 10,000 ×1.6 4 25,000 ×1.8 5 50,000 ×2.2 Barrens
Counts: Paid expeditions to Juniper Barrens
At level 5: Aura trap: frequency -5
All levels: 5
Level Needed Aura trap: frequencyLocation: Juniper Barrens 1 250 -1 2 2,500 -2 3 10,000 -3 4 25,000 -4 5 50,000 -5 Eternal Gloom
Counts: Paid expeditions to Eternal Dark
At level 5: Capsules: frequency ×1.5
All levels: 5
Level Needed Capsules: frequencyLocation: Eternal Dark 1 250 ×1.1 2 2,500 ×1.2 3 10,000 ×1.3 4 25,000 ×1.4 5 50,000 ×1.5 Jungle
Counts: Paid expeditions to The Jungle
At level 5: Unawakened warrior: frequency +5, Merchant chests: frequency ×3
All levels: 5
Level Needed Unawakened warrior: frequencyLocation: The Jungle Merchant chests: frequencyLocation: The Jungle 1 250 +1 ×1.4 2 2,500 +2 ×1.7 3 10,000 +3 ×2 4 25,000 +4 ×2.5 5 50,000 +5 ×3 Misty Cities
Counts: Paid expeditions to Misty Cities
At level 5: Yen: top amount ×3
All levels: 5
Level Needed Yen: top amountLocation: Misty Cities 1 250 ×1.3 2 2,500 ×1.7 3 10,000 ×2 4 25,000 ×2.5 5 50,000 ×3 Peaks
Counts: Paid expeditions to Black Peaks
At level 5: Free expeditions: frequency ×3
All levels: 5
Level Needed Free expeditions: frequencyLocation: Black Peaks 1 250 ×1.2 2 2,500 ×1.6 3 10,000 ×1.9 4 25,000 ×2.2 5 50,000 ×3
Space and planetoids
12Cartographer
Counts: Sectors your ship stopped in
At level 5: Planetoid: frequency ×1.5
All levels: 5
Level Needed Planetoid: frequency 1 50 ×1.1 2 150 ×1.2 3 300 ×1.3 4 600 ×1.4 5 1,000 ×1.5 Conqueror
Counts: Planetoids conquered
At level 4: Protection after a conquest, in days 9
All levels: 4
Level Needed Protection after a conquest, in days 1 5 3 2 30 5 3 100 7 4 1,000 9 Discoverer
Counts: Planetoids discovered on expeditions
At level 4: Garrison places on your planetoids +4
All levels: 4
Level Needed Garrison places on your planetoids 1 5 +1 2 20 +2 3 100 +3 4 1,000 +4 Event Horizon
Counts: Falls into a black hole
At level 5: Protection from black holes Unlocked
All levels: 5
Level Needed Protection from black holes Reward 1 1 - 2 5 - 3 15 - 4 30 - 5 50 Unlocked Fortress
Counts: Sieges of your planetoids held off
At level 4: Protection after a held siege, in hours 9
All levels: 4
Level Needed Protection after a held siege, in hours 1 5 3 2 30 5 3 100 7 4 1,000 9 Handyman
Counts: Yen paid for planetoid repairs
At level 5: Planetoid repair cost ×0.75
All levels: 5
Level Needed Planetoid repair cost 1 1,000,000 ×0.95 2 10,000,000 ×0.9 3 100,000,000 ×0.85 4 200,000,000 ×0.8 5 500,000,000 ×0.75 Inborn Slayer
Counts: Inborn awakened
At level 9: Awakening chance beyond the usual limit +9 pp
All levels: 9
Level Needed Awakening chance beyond the usual limitOpponents in the Inborn Aura 1 1 +1 pp 2 3 +2 pp 3 5 +3 pp 4 10 +4 pp 5 20 +5 pp 6 50 +6 pp 7 100 +7 pp 8 250 +8 pp 9 500 +9 pp Inborn Tracker
Counts: Inborn met on expeditions
At level 10: Better odds of meeting an Inborn group Unlocked, Better odds of meeting the same Inborn group again Unlocked
All levels: 10
Level Needed Better odds of meeting an Inborn group Better odds of meeting the same Inborn group again 1 1 Unlocked Unlocked 2 5 Unlocked Unlocked 3 10 Unlocked Unlocked 4 25 Unlocked Unlocked 5 50 Unlocked Unlocked 6 75 Unlocked Unlocked 7 100 Unlocked Unlocked 8 250 Unlocked Unlocked 9 500 Unlocked Unlocked 10 1,000 Unlocked Unlocked Mentor
Counts: Pupils raised in your academies
At level 5: Academy: the strongest pupils come after day 15
All levels: 5
Level Needed Academy: the strongest pupils come after day 1 5 23 2 10 21 3 25 19 4 50 17 5 100 15 Planetoid Gold
Counts: Star yen spent developing planetoids
At level 6: Star yen price of the top planetoid attribute level -30
All levels: 6
Level Needed Star yen price of the top planetoid attribute level 1 3,000 -5 2 10,000 -10 3 50,000 -15 4 100,000 -20 5 200,000 -25 6 500,000 -30 Technique Master
Counts: Techniques taught in your academies
At level 5: Academy: a technique every 2 days from day 15
All levels: 5
Level Needed Academy: a technique every 2 days from day 1 5 23 2 10 21 3 25 19 4 50 17 5 100 15 World Expert
Counts: Planets your ship reached
At level 1: Planetoid: frequency ×2
All levels: 1
Level Needed Planetoid: frequency 1 5 ×2
Other achievements
10Archivist
Counts: Warriors who lived their whole life with you
All levels: 7
Level Needed 1 1 2 5 3 10 4 25 5 50 6 100 7 250 Electrolytes
Counts: Red potions drunk
At level 5: AP from a red potion 50%
All levels: 5
Level Needed AP from a red potion 1 12 46% 2 100 47% 3 250 48% 4 500 49% 5 1,000 50% Energy Drinks
Counts: Green and blue potions drunk
At level 5: AP from a green potion 30%
All levels: 5
Level Needed AP from a green potion 1 12 22% 2 100 24% 3 250 26% 4 500 28% 5 1,000 30% Finalist
Counts: Tournament finals reached
At level 7: Diamond ×1
All levels: 7
Level Needed Reward 1 1 2 3 3 5 4 10 5 20 6 50 7 100 Patron
Counts: Paid for gold yen packs, without refunds and chargebacks
At level 5: Daily gold yen limit at the exchange +1,000
All levels: 5
Level Needed Daily gold yen limit at the exchange 1 $15 +200 2 $50 +400 3 $100 +600 4 $250 +800 5 $500 +1,000 Recruiter
Counts: Recruits who reached account level 50
At level 4: Max AP +40, Awakening chance bonus ×1.1
All levels: 4
Level Needed Max AP Awakening chance bonus 1 5 +10 - 2 20 +20 - 3 50 +30 ×1.1 4 100 +40 ×1.1 Saga Hero
Counts: Saga missions completed
At level 5: Chest Key ×30
All levels: 5
Level Needed Reward 1 5 2 15 3 30 4 45 5 58 Taxpayer
Counts: Market tax paid
At level 7: Market slots for warriors +7
All levels: 7
Level Needed Market slots for warriors 1 1,000,000 +1 2 10,000,000 +2 3 50,000,000 +3 4 100,000,000 +4 5 200,000,000 +5 6 500,000,000 +6 7 1,000,000,000 +7 Tournament Master
Counts: Tournaments won
At level 7: Chest Key ×50
All levels: 7
Level Needed Reward 1 1 2 3 3 5 4 10 5 20 6 50 7 100 Tournament Regular
Counts: Tournaments entered
At level 6: Chest Key ×30
All levels: 6
Level Needed Reward 1 5 2 10 3 25 4 50 5 100 6 200

