Game systems
Action points
Action points (AP) in Duskar: what they pay for, regeneration of 10% of max AP per hour, potions, AP capsules, daily limits and every way to raise your max AP.
Key numbers
- Start
- 200 AP
- Max AP of a new account
- Regeneration
- 10% per hour
- Full bar in 10 hours
- Potion cap
- 110%
- Of your max AP
- Potions a day
- 7
- Blue, Green and Red together

Action points (AP) are your company’s energy. Every expedition costs them, and so do league attacks, friendly fights, saga fights and the sessions you run on planetoids. They refill on their own, and potions and capsules top them up when you want to play longer.
Your AP bar
A new account holds 200 AP out of a maximum of 200. The bar at the top of every screen shows your points, your maximum and how long until the bar is full. A trip needs the whole price of the location in AP.
What costs action points
| Action | AP |
|---|---|
| Expedition to a location on a planet | 4-12, depending on the location |
| Isles of Plenty | 4-6, rolled on every trip |
| Open Space | 12 |
| Planetoid ground | 8-16, less with transport development |
| League attack | 10 |
| Friendly fight | 3 |
| Saga fight | 10 or 20 |
| Academy session on a planetoid | 20% of max AP, at least 100 |
| Technique session on a planetoid | 35% of max AP, at least 100 |
Heavy Blizzard weather adds 1 AP to every expedition. Some expedition events give you up to ten free expeditions, and tournaments cost no AP at all.
Regeneration
Action points come back by 10% of your maximum every hour. The points flow in continuously, not in hourly portions, and because the rate is a share of the maximum, an empty bar is full after 10 hours however high your maximum grows. Regeneration stops at 100% of your maximum.
| Bonus | Effect |
|---|---|
| Elite premium | +3% of max AP per hour, so a full bar in about 7.7 hours |
| Endurance training, all 10 steps | +2.5% of max AP per hour, for good |
| Aureli Cloud I / II / III | +2% / 5% / 10% of max AP per hour for 3 days |
| Navim Amulet I / II / III | +10 / 30 / 100 AP per hour for 3 days |
| Windy weather | +5% of max AP per hour while you stand on that planet |
Only one Aureli Cloud and one Navim Amulet work at a time; a higher tier replaces a lower one, but a lower or equal tier cannot replace an active one.
Most days fit into a full bar in the morning and another in the evening. Spend the bar before it fills up: regeneration does not bank anything above 100%.
Potions
| Potion | Restores | Where |
|---|---|---|
| Blue Potion | 100 AP | Planet store, 350,000 ¥ |
| Green Potion | 20% of max AP, up to 30% with the Energy Drinks achievement | Planet store, 1,100,000 ¥ |
| Red Potion | 45% of max AP, up to 50% with the Electrolytes achievement | Planet store, 80 gold yen |
| Golden Potion | 100% of max AP | Rewards only |
- Potions can lift your AP to 110% of your maximum. A potion that would go above that is refused and you keep it.
- Blue, Green and Red Potions share one daily limit: 7 a game day. Each of six steps in the gold yen shop adds 1, Fighter premium adds 1 and Elite adds 3. You can drink up to two at once.
- The Golden Potion ignores the daily limit. You get 10 at the start, 2 for every new account level, 4 from level 50 on and 20 at level 100.
- The planet store also sells up to 5 Red Potions a day for yen at the day’s exchange rate; they are bound to your account and are drunk first.
- Energy Drinks counts the Blue and Green Potions you drink and Electrolytes the Red ones; both have five levels.
AP capsules
AP Capsules are found on expeditions and can be traded on the market. Each one restores 10 AP, and only up to 100% of your maximum.
You can use 35 a game day. The Regeneration achievement, which counts the AP Capsules you use, raises the limit and later the amount:
| Regeneration level | Capsules used | Daily limit | AP per capsule |
|---|---|---|---|
| 0 | - | 35 | 10 |
| 1 | 100 | 50 | 10 |
| 2 | 1,000 | 75 | 10 |
| 3 | 2,500 | 100 | 11 |
| 4 | 10,000 | 125 | 12 |
| 5 | 25,000 | 150 | 13 |
The enriching capsule from the gold yen shop adds 3 AP to every AP Capsule. Until account level 10 every new level also refills your bar completely.
Raising your max AP
| Source | How | Max AP |
|---|---|---|
| Veteran | Account level 15, 30, 50, 75, 90 and 100 | +20, 40, 60, 80, 100, 150 |
| Regular | 7, 30, 100, 365, 730, 1,095 and 1,460 days played | +10 per level |
| Nourishment | Max AP Capsules used: 1, 3, 7, 13 and so on, 100 levels | +1 per level |
| Wanderer | New expedition grounds explored: 10, 25, 50, 100, 250, 500, 1,000, 2,500 | +5 per level |
| Endurance training | 10 steps at the gym, from 10,000 to 100,000,000 yen | +5 per step |
| Gold yen shop | 55 steps, from 25 to 10,000 gold yen | +5 per step |
| League merchant | 10 steps, from 100 to 10,000 star yen | +5 per step |
| Sagas | Four saga missions | +10, +10, +5, +5 |
A Max AP Capsule does not add a point by itself: it moves the Nourishment counter. The 20 capsules of the starting kit already take Nourishment to level 4, which is +4 max AP.
See where AP go on expeditions and in the league, and the full ladders in the achievements encyclopedia.
Art from the game

AP Capsules come from expeditions: 10 AP each, up to 35 a day at the start. 
The Golden Potion refills the whole bar and ignores the daily limit. It comes only as a reward. 
Max AP for gold yen: 55 steps of +5 in the gold yen shop. 
Aureli Cloud II speeds up regeneration by 5% of max AP per hour for three days.
Questions players ask
How do I get my action points back?
They refill by themselves by 10% of your max AP every hour, so an empty bar is full again after 10 hours. Potions and AP capsules restore points at once, Elite premium, the Aureli Cloud and the Navim Amulet speed regeneration up, and the Windy weather adds 5% of max AP per hour while you stand on that planet.
How do I raise my max AP?
Through achievements (Veteran for account levels, Regular for days played, Nourishment for max AP capsules, Wanderer for new expedition grounds), endurance training at the gym, the max AP steps in the gold yen shop and at the league merchant, and four saga missions. A max AP capsule does not add a point by itself: it counts toward Nourishment.
In the encyclopedia
124ItemsEvery item in Duskar by kind: potions, capsules, upgrades, boosts, tickets, evolution items, scanner modules and equipment, with what each one does, its price and where to find it.
98AchievementsEvery achievement in Duskar by category, with what each level needs and the bonus or reward it gives.
29WeatherEvery weather in Duskar by day and night: how often it comes, what it changes on expeditions and for awakening, and the locations it opens.
