DuskarWiki

Warrior

Mark

Mark
Awakening difficulty
Cannot be awakened
Encounter frequency
0/10
10 = met most often
From level
1
Expeditions
Not met
Race
Hybrid
The resistances of both races multiply
Growth per level
+28
+10 HP per level

Growth per level

  • Melee attack+4
  • Melee defense+4
  • Special attack+3
  • Special defense+4
  • Concentration+3
  • Speed+5
  • Condition+5

Every level adds these points, 28 in all. Condition counts twice: +10 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Mark
    • Mark II

      MarkNatural evolution at level 40

    • Mark III

      Mark IINatural evolution at level 65

Attacks it learns

By level13

AttackPowerAccuracy
Burst Rush Lv 1+ · Physical · Ilyari 4070%
Evil Rise Strike Lv 1+ · Physical · Draveth Traps the opponent for 2-3 turns repeating this hit; trap damage doubled if the user wears the Evil aura.4098%
Ice Claw Lv 1+ · Physical · Mekari 25% chance to freeze for 3-4 turns.6095%
Ground Bomber Lv 1+ · Special · Mekari 6571%
Genocide Shell Lv 1+ · Special · Mekari 5595%
Radiant Grenade Lv 1+ · Special · Humans 3570%
Blink Swap Lv 30+ · Physical · Navim 10% chance to swap one resistance value with the opponent, picked to favour the user.10095%
Petal Blast Lv 30+ · Special · Navim 8084%
Bluff Hakatsu Lv 40+ · Status · Humans Confuses the opponent for 2-5 turns.-65%
Psychic Move Lv 50+ · Physical · Navim 25% chance to confuse 3-5 turns; an opponent wearing the Telekinesis aura regains the whole hit.11590%
Spinning Blade Lv 50+ · Physical · Humans 11571%
Ki Rush Lv 50+ · Physical · Mekari 30% chance to confuse for 2-4 turns.13070%
Overhead Blast Lv 50+ · Special · Aureli 12071%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Monkey Claw Lv 30+ · Physical · Gorvath 50% chance to make the opponent bleed (deadly if already bleeding).9085%
Feral Charge Lv 30+ · Physical · Mekari 12588%
Inner Rage Lv 40+ · Status · Humans · Cooldown 1 Moves half of own melee and special defense into melee and special attack.-Always hits
Prayer Lv 50+ · Status · Humans · Cooldown 1 Raises own melee defense by 15%.-Always hits
Road To Death Lv 50+ · Status · Umbrai · Cooldown 10 The user loses half of its current HP; the opponent is cursed (6% of current HP per turn) until the end.-Always hits

Where it lives

Not met on expeditions

More Mekari warriors

Mekari warriors that start at a similar level.

All Mekari warriors