DuskarWiki

Warrior

Mark III

Mark III
Awakening difficulty
Cannot be awakened
Encounter frequency
0/10
10 = met most often
From level
65
Expeditions
Not met
Race
Hybrid
The resistances of both races multiply
Growth per level
+41
+12 HP per level

Growth per level

  • Melee attack+8
  • Melee defense+5
  • Special attack+4
  • Special defense+7
  • Concentration+5
  • Speed+6
  • Condition+6

Every level adds these points, 41 in all. Condition counts twice: +12 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Mark II

      MarkNatural evolution at level 40

    • Mark III

      Mark IINatural evolution at level 65

Attacks it learns

By level18

AttackPowerAccuracy
Mekari Kick Lv 1+ · Physical · Mekari Strikes again 2-4 times (90% each, each follow-up 90% of the previous).2592%
Evil Rise Strike Lv 1+ · Physical · Draveth Traps the opponent for 2-3 turns repeating this hit; trap damage doubled if the user wears the Evil aura.4098%
Titan Crush Lv 1+ · Physical · Mekari 5587%
Serpent Fist Lv 1+ · Physical · Humans 50% chance to confuse for 3-5 turns.6595%
Dragon Flight Lv 1+ · Physical · Humans 5077%
Twin Comet Lv 1+ · Special · Aureli 5598%
Closing Breaker Lv 1+ · Special · Mekari 4074%
Comet Crash Lv 1+ · Special · Ilyari Lowers the opponent's melee attack and special defense by 5%.4595%
Paralysis Lv 30+ · Physical · Xeryn · Cooldown 1 Paralyses the opponent for 1-2 turns.7098%
Ethereal Blade Lv 30+ · Physical · Ilyari 9086%
Victory Rush Lv 30+ · Physical · Xeryn 7592%
Fire Roll Lv 30+ · Physical · Humans 35% chance to burn for 2-3 turns.7570%
Colossal Meteor Lv 30+ · Special · Mekari · Cooldown 3 No extra effect; the hit is announced with a special message.1,00020%
Gathered Sphere Lv 30+ · Special · Gorvath 9088%
Position Shift Lv 30+ · Status · Mekari Lowers the opponent's concentration by 10%.-Always hits
The Savior Has Come Lv 35+ · Status · Humans Regeneration: heals 5% of current HP every own turn for the rest of the fight.-Always hits
Ki Rush Lv 50+ · Physical · Mekari 30% chance to confuse for 2-4 turns.13070%
Triumph Cannon Lv 50+ · Special · Vorag Removes all own negative statuses (main and parallel).12575%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Monkey Claw Lv 30+ · Physical · Gorvath 50% chance to make the opponent bleed (deadly if already bleeding).9085%
Feral Charge Lv 30+ · Physical · Mekari 12588%
Inner Rage Lv 40+ · Status · Humans · Cooldown 1 Moves half of own melee and special defense into melee and special attack.-Always hits
Prayer Lv 50+ · Status · Humans · Cooldown 1 Raises own melee defense by 15%.-Always hits
Road To Death Lv 50+ · Status · Umbrai · Cooldown 10 The user loses half of its current HP; the opponent is cursed (6% of current HP per turn) until the end.-Always hits

Where it lives

Not met on expeditions

More Mekari warriors

Mekari warriors that start at a similar level.

All Mekari warriors