DuskarWiki

Warrior

Blaze

Blaze
Awakening difficulty
Extreme
Encounter frequency
3/10
10 = met most often
From level
48
Expeditions
Met
Locations: 1
Race
Hybrid
The resistances of both races multiply
Growth per level
+35
+8 HP per level

Growth per level

  • Melee attack+6
  • Melee defense+4
  • Special attack+5
  • Special defense+5
  • Concentration+5
  • Speed+6
  • Condition+4

Every level adds these points, 35 in all. Condition counts twice: +8 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

This species has no other forms.

Attacks it learns

By level16

AttackPowerAccuracy
Evil Ray Strike Lv 1+ · Physical · Vorag 6088%
Titan Crush Lv 1+ · Physical · Mekari 5587%
Ice Claw Lv 1+ · Physical · Mekari 25% chance to freeze for 3-4 turns.6095%
Temple Combo Lv 1+ · Physical · Vorag 40100%
Closing Breaker Lv 1+ · Special · Mekari 4074%
Fury Javelin Lv 1+ · Special · Ilyari Raises own speed by 10%.4575%
Death Meteor Lv 30+ · Physical · Xeryn 8590%
Paralysis Lv 30+ · Physical · Xeryn · Cooldown 1 Paralyses the opponent for 1-2 turns.7098%
Neo Trine Beam Lv 30+ · Special · Xeryn 30% chance: either one more strike (80%) or 30% recoil, 50/50.10079%
Shocking Doom Sphere Lv 30+ · Special · Xeryn 20% chance to confuse or paralyse (50/50) for 2 turns.10080%
Time Bullet Lv 40+ · Status · Draveth Lowers own damage taken from 3 random races by 0.5 for 5 turns.-Always hits
Stifling Rhythm Lv 45+ · Status · Humans · Cooldown 1 The opponent can no longer heal for the rest of the fight.-Always hits
Ki Rush Lv 50+ · Physical · Mekari 30% chance to confuse for 2-4 turns.13070%
Absolute Zero Lv 50+ · Special · Mekari Removes the opponent's negative main-slot status.12085%
Dragon Burn Lv 50+ · Special · Mekari 15% chance to burn for 1-3 turns.13070%
Psycho Escape Lv 50+ · Status · Vorag · Cooldown 1 Confuses the opponent for 1-3 turns and removes own negative main-slot status.-75%

Techniques6

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Granite Spike Lv 30+ · Physical · Mekari 100Always hits
Snatch Lv 30+ · Physical · Ilyari 11595%
Intercept Lv 30+ · Physical · Vorag The user is tethered for 4-7 turns.12588%
Dolphin Kick Lv 40+ · Physical · Navim 30% chance to confuse for 2-4 turns.9596%
Prayer Lv 50+ · Status · Humans · Cooldown 1 Raises own melee defense by 15%.-Always hits
Sentinel Lv 50+ · Status · Umbrai Tethers the opponent for 2-6 turns.-90%

Where it lives

More Mekari warriors

Mekari warriors that start at a similar level.

All Mekari warriors