DuskarWiki

Warrior

Iron Thalen II

Iron Thalen II
Awakening difficulty
Cannot be awakened
Encounter frequency
1/10
10 = met most often
From level
70
Expeditions
Met
Race
Hybrid
The resistances of both races multiply
Growth per level
+38
+10 HP per level

Growth per level

  • Melee attack+5
  • Melee defense+6
  • Special attack+7
  • Special defense+6
  • Concentration+5
  • Speed+4
  • Condition+5

Every level adds these points, 38 in all. Condition counts twice: +10 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

Attacks it learns

By level12

AttackPowerAccuracy
Justice Rush Lv 1+ · Physical · Aureli · Cooldown 1 No extra effect; the hit is announced with a special message.1,00015%
Extending Staff Lv 1+ · Physical · Aureli 4076%
Spike Smash Lv 1+ · Physical · Humans Recoil: the user takes 30% of the hit's full damage.15086%
Burst Attack Lv 1+ · Special · Navim 70% chance to burn for 2-3 turns.3586%
Ill Rain Lv 1+ · Special · Mekari 85%: one guaranteed follow-up for 90% of the hit; otherwise own special attack +5%.4585%
Energy Zone Lv 27+ · Status · Mekari · Cooldown 1 Paralyses the opponent for 1-3 turns and lowers its special attack by 5%.-70%
Blink Swap Lv 30+ · Physical · Navim 10% chance to swap one resistance value with the opponent, picked to favour the user.10095%
Scarlet Volcano Lv 30+ · Special · Aureli 30% chance to burn for 2-4 turns.8089%
Shocking Doom Sphere Lv 30+ · Special · Xeryn 20% chance to confuse or paralyse (50/50) for 2 turns.10080%
Symphonic Destruction Lv 30+ · Special · Vorag 8079%
Position Shift Lv 30+ · Status · Mekari Lowers the opponent's concentration by 10%.-Always hits
Maximum Charge Lv 55+ · Status · Aureli · Cooldown 1 Raises own special attack by 10% and melee attack by 5%.-Always hits

Techniques4

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Flame Inferno Lv 30+ · Special · Vorag 30% chance to burn for 3 turns.10095%
Hyper Cannon Lv 30+ · Special · Humans 10585%
Abyss Pool Lv 50+ · Special · Humans Traps the opponent for 2-3 turns repeating this hit.4580%
Covenant Lv 70+ · Status · Umbrai · Cooldown 20 Last stand: the first hit that would drop the user below 1 HP leaves it at 1 HP.-Always hits

Where it lives

No location has it among its regular encounters.

Rare encounter

It turns up as a rare event in these locations. Below account level 70 it slips away before the fight.

More Mekari warriors

Mekari warriors that start at a similar level.

All Mekari warriors