DuskarWiki

Warrior

Mark II

Mark II
Awakening difficulty
Cannot be awakened
Encounter frequency
0/10
10 = met most often
From level
40
Expeditions
Not met
Race
Hybrid
The resistances of both races multiply
Growth per level
+32
+12 HP per level

Growth per level

  • Melee attack+6
  • Melee defense+4
  • Special attack+3
  • Special defense+5
  • Concentration+3
  • Speed+5
  • Condition+6

Every level adds these points, 32 in all. Condition counts twice: +12 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Mark II

      MarkNatural evolution at level 40

    • Mark III

      Mark IINatural evolution at level 65

Attacks it learns

By level13

AttackPowerAccuracy
Ice Claw Lv 1+ · Physical · Mekari 25% chance to freeze for 3-4 turns.6095%
Serpent Fist Lv 1+ · Physical · Humans 50% chance to confuse for 3-5 turns.6595%
Spike Smash Lv 1+ · Physical · Humans Recoil: the user takes 30% of the hit's full damage.15086%
Burst Hakatsu Lv 1+ · Special · Humans 3594%
Razor Disc Lv 1+ · Special · Humans · Cooldown 1 Strikes again 0-3 times (90% each, decaying 90%).3075%
Closing Breaker Lv 1+ · Special · Mekari 4074%
Paralysis Lv 30+ · Physical · Xeryn · Cooldown 1 Paralyses the opponent for 1-2 turns.7098%
Super Guard Lv 40+ · Status · Mekari · Cooldown 3 Blocks the opponent's last used attack for 5-10 hits and confuses the opponent for 1 turn.-Always hits
Final Pose Lv 50+ · Physical · Xeryn 11589%
Bubble Burst Ball Lv 50+ · Physical · Navim Lowers own melee attack by 5%.12585%
Spinning Blade Lv 50+ · Physical · Humans 11571%
Ki Rush Lv 50+ · Physical · Mekari 30% chance to confuse for 2-4 turns.13070%
Dragon Burn Lv 50+ · Special · Mekari 15% chance to burn for 1-3 turns.13070%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Monkey Claw Lv 30+ · Physical · Gorvath 50% chance to make the opponent bleed (deadly if already bleeding).9085%
Feral Charge Lv 30+ · Physical · Mekari 12588%
Inner Rage Lv 40+ · Status · Humans · Cooldown 1 Moves half of own melee and special defense into melee and special attack.-Always hits
Prayer Lv 50+ · Status · Humans · Cooldown 1 Raises own melee defense by 15%.-Always hits
Road To Death Lv 50+ · Status · Umbrai · Cooldown 10 The user loses half of its current HP; the opponent is cursed (6% of current HP per turn) until the end.-Always hits

Where it lives

Not met on expeditions

More Mekari warriors

Mekari warriors that start at a similar level.

All Mekari warriors