Growth per level
- Melee attack+6
- Melee defense+4
- Special attack+3
- Special defense+5
- Concentration+3
- Speed+5
- Condition+6
Every level adds these points, 32 in all. Condition counts twice: +12 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Attacks it learns
By level13
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 60 | 95% | |
| 1 | 65 | 95% | |
| 1 | 150 | 86% | |
| 1 | 35 | 94% | |
| 1 | 30 | 75% | |
| 1 | 40 | 74% | |
| 30 | 70 | 98% | |
| 40 | - | Always hits | |
| 50 | 115 | 89% | |
| 50 | 125 | 85% | |
| 50 | 115 | 71% | |
| 50 | 130 | 70% | |
| 50 | 130 | 70% |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 90 | 85% | |
| 30 | 125 | 88% | |
| 40 | - | Always hits | |
| 50 | - | Always hits | |
| 50 | - | Always hits |
Where it lives
Not met on expeditions
More Mekari warriors
Mekari warriors that start at a similar level.















