Warrior
Kogrin v2

- Awakening difficulty
- Extreme
- Encounter frequency
- 3/10
- 10 = met most often
- From level
- 30
- Expeditions
- Met
- Locations: 1
- Race
- Mekari
- Growth per level
- +38
- +6 HP per level
Growth per level
- Melee attack+4
- Melee defense+7
- Special attack+6
- Special defense+5
- Concentration+6
- Speed+7
- Condition+3
Every level adds these points, 38 in all. Condition counts twice: +6 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Kogrin v2KogrinNatural evolution at level 30
Attacks it learns
By level13
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 50 | 93% | |
| 1 | 35 | 72% | |
| 1 | 60 | 92% | |
| 1 | 65 | 71% | |
| 1 | 35 | 95% | |
| 15 | - | Always hits | |
| 30 | 100 | 74% | |
| 30 | 1,000 | 20% | |
| 30 | 85 | 92% | |
| 40 | - | Always hits | |
| 50 | 125 | 85% | |
| 50 | 130 | 70% | |
| 50 | 130 | 90% |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | - | 100% | |
| 30 | 100 | 95% | |
| 30 | 110 | 96% | |
| 30 | 135 | 81% | |
| 50 | - | Always hits |














