Warrior
Krandel

- Awakening difficulty
- Normal
- Encounter frequency
- 7/10
- 10 = met most often
- From level
- 30
- Expeditions
- Met
- Locations: 1
- Race
- Mekari
- Growth per level
- +30
- +6 HP per level
Growth per level
- Melee attack+4
- Melee defense+4
- Special attack+7
- Special defense+3
- Concentration+5
- Speed+4
- Condition+3
Every level adds these points, 30 in all. Condition counts twice: +6 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
This species has no other forms.
Attacks it learns
By level17
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 55 | 96% | |
| 1 | 40 | 84% | |
| 1 | 35 | 99% | |
| 1 | 60 | 95% | |
| 1 | 65 | 71% | |
| 1 | 55 | 95% | |
| 1 | 45 | 85% | |
| 1 | 35 | 96% | |
| 1 | 50 | 74% | |
| 12 | - | 80% | |
| 15 | - | 70% | |
| 15 | - | Always hits | |
| 27 | - | 70% | |
| 30 | - | 100% | |
| 30 | - | Always hits | |
| 40 | - | Always hits | |
| 50 | 120 | 85% |
Techniques6
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 105 | 94% | |
| 30 | - | Always hits | |
| 30 | - | Always hits | |
| 40 | - | Always hits | |
| 50 | 45 | 80% | |
| 70 | - | Always hits |













