DuskarWiki

Warrior

Krandel

Krandel
Awakening difficulty
Normal
Encounter frequency
7/10
10 = met most often
From level
30
Expeditions
Met
Locations: 1
Race
Mekari
Growth per level
+30
+6 HP per level

Growth per level

  • Melee attack+4
  • Melee defense+4
  • Special attack+7
  • Special defense+3
  • Concentration+5
  • Speed+4
  • Condition+3

Every level adds these points, 30 in all. Condition counts twice: +6 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

This species has no other forms.

Attacks it learns

By level17

AttackPowerAccuracy
Angry Hit Lv 1+ · Physical · Draveth 5596%
Deadly Dance Lv 1+ · Physical · Vorag 4084%
Emperors Edge Lv 1+ · Physical · Navim 3599%
Ice Claw Lv 1+ · Physical · Mekari 25% chance to freeze for 3-4 turns.6095%
Ground Bomber Lv 1+ · Special · Mekari 6571%
Genocide Shell Lv 1+ · Special · Mekari 5595%
Ill Rain Lv 1+ · Special · Mekari 85%: one guaranteed follow-up for 90% of the hit; otherwise own special attack +5%.4585%
Prelude to Destruction Lv 1+ · Special · Navim 3596%
Split Finger Shot Lv 1+ · Special · Mekari 5074%
Leech Link Lv 12+ · Status · Navim · Cooldown 1 Leech: each own turn drains 3% of the opponent current HP (lasts until the host is down).-80%
Parting Gift Lv 15+ · Status · Umbrai Raises the opponent's damage taken from the user's races by 0.1 (only while 0 < value < 4).-70%
Super Back Jump Lv 15+ · Status · Mekari · Cooldown 3 Resets the user's stats to its base (pre-modifier) values.-Always hits
Energy Zone Lv 27+ · Status · Mekari · Cooldown 1 Paralyses the opponent for 1-3 turns and lowers its special attack by 5%.-70%
Full Power Charge Lv 30+ · Status · Ilyari Raises own melee attack by 10%.-100%
Position Shift Lv 30+ · Status · Mekari Lowers the opponent's concentration by 10%.-Always hits
Super Guard Lv 40+ · Status · Mekari · Cooldown 3 Blocks the opponent's last used attack for 5-10 hits and confuses the opponent for 1 turn.-Always hits
Absolute Zero Lv 50+ · Special · Mekari Removes the opponent's negative main-slot status.12085%

Techniques6

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Reflector Lv 30+ · Special · Navim 10594%
Full Recovery Lv 30+ · Status · Xeryn · Cooldown 10 After 10 own turns heals 1000 HP (or to full if max HP is below 1000).-Always hits
Build a Wall Lv 30+ · Status · Gorvath · Cooldown 10 After 10 own turns doubles one random stat of melee defense, special defense, concentration.-Always hits
Ice Phantom Lv 40+ · Status · Navim · Cooldown 4 The user freezes itself for 3-4 turns.-Always hits
Abyss Pool Lv 50+ · Special · Humans Traps the opponent for 2-3 turns repeating this hit.4580%
Covenant Lv 70+ · Status · Umbrai · Cooldown 20 Last stand: the first hit that would drop the user below 1 HP leaves it at 1 HP.-Always hits

Where it lives

More Mekari warriors

Mekari warriors that start at a similar level.

All Mekari warriors