Warrior
Vexil

- Awakening difficulty
- Normal
- Encounter frequency
- 7/10
- 10 = met most often
- From level
- 1
- Expeditions
- Met
- Race
- Mekari
- Growth per level
- +32
- +10 HP per level
Growth per level
- Melee attack+5
- Melee defense+3
- Special attack+2
- Special defense+8
- Concentration+5
- Speed+4
- Condition+5
Every level adds these points, 32 in all. Condition counts twice: +10 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
This species has no other forms.
Attacks it learns
By level20
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 25 | 92% | |
| 1 | 60 | 97% | |
| 1 | 60 | 95% | |
| 1 | 35 | 72% | |
| 1 | 65 | 80% | |
| 1 | 50 | 95% | |
| 1 | 55 | 95% | |
| 1 | 65 | 85% | |
| 1 | 50 | 74% | |
| 27 | - | 70% | |
| 30 | 80 | 91% | |
| 30 | 1,000 | 20% | |
| 30 | 75 | 88% | |
| 30 | 100 | 75% | |
| 30 | 85 | 91% | |
| 40 | - | 70% | |
| 50 | 130 | 70% | |
| 50 | 100 | 100% | |
| 50 | 125 | 90% | |
| 50 | 120 | 85% |
Techniques6
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 100 | Always hits | |
| 30 | 100 | 90% | |
| 30 | 100 | 85% | |
| 30 | 125 | 88% | |
| 40 | - | Always hits | |
| 50 | 70 | 100% |
Where it lives
No location has it among its regular encounters.












