DuskarWiki

Warrior

Zorudo

Zorudo
Awakening difficulty
Cannot be awakened
Encounter frequency
0/10
10 = met most often
From level
1
Expeditions
Not met
Race
Hybrid
The resistances of both races multiply
Growth per level
+28
+8 HP per level

Growth per level

  • Melee attack+3
  • Melee defense+4
  • Special attack+5
  • Special defense+3
  • Concentration+4
  • Speed+5
  • Condition+4

Every level adds these points, 28 in all. Condition counts twice: +8 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Zorudo
    • Zorudo II

      ZorudoNatural evolution at level 40

    • Zorudo III

      Zorudo IINatural evolution at level 65

Attacks it learns

By level16

AttackPowerAccuracy
Evil Whirlwind Lv 1+ · Physical · Xeryn 50% chance to freeze for 2-4 turns; with the Pink aura deals 50% of the hit as extra damage.6596%
Meteor Strike Lv 1+ · Physical · Draveth 30% chance to poison (deadly if already poisoned).6080%
Burst Hakatsu Lv 1+ · Special · Humans 3594%
Change The Future Lv 1+ · Special · Xeryn 3573%
Elite Beat Lv 1+ · Special · Xeryn Raises own special attack by 10%.5086%
Flash Strike Lv 1+ · Special · Navim 7072%
Violet Beam Cannon Lv 1+ · Special · Aureli Strikes once more (80%) for 90% of the hit.4080%
Destroyer's Anger Lv 1+ · Special · Draveth 5079%
Side Bridge Lv 1+ · Special · Navim 7073%
Blade Fury Lv 15+ · Status · Xeryn Tethers the opponent for 2-5 turns.-60%
Blue Hurricane Lv 30+ · Physical · Navim 20% chance to freeze 1-3 turns; an opponent wearing the Bond aura regains the whole hit.8585%
Burning Spin Lv 30+ · Physical · Navim 30% chance to burn 3 turns; with the Fire aura deals 60% of the hit as extra damage.8575%
Doom Sphere Lv 30+ · Special · Xeryn With the Evil aura the hit lands again as extra damage.100100%
Neo Trine Beam Lv 30+ · Special · Xeryn 30% chance: either one more strike (80%) or 30% recoil, 50/50.10079%
Shocking Doom Sphere Lv 30+ · Special · Xeryn 20% chance to confuse or paralyse (50/50) for 2 turns.10080%
Psycho Escape Lv 50+ · Status · Vorag · Cooldown 1 Confuses the opponent for 1-3 turns and removes own negative main-slot status.-75%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Lightning Blade Lv 30+ · Physical · Aureli 30% chance to paralyse for 2-4 turns.8595%
Battle Guardian Lv 40+ · Status · Xeryn · Cooldown 1 Raises own special defense by 15%.-Always hits
Inner Rage Lv 40+ · Status · Humans · Cooldown 1 Moves half of own melee and special defense into melee and special attack.-Always hits
Rain of Blood Lv 70+ · Special · Vorag 100% chance that the user starts bleeding (deadly if already bleeding).16085%
Covenant Lv 70+ · Status · Umbrai · Cooldown 20 Last stand: the first hit that would drop the user below 1 HP leaves it at 1 HP.-Always hits

Where it lives

Not met on expeditions

More Xeryn warriors

Xeryn warriors that start at a similar level.

All Xeryn warriors