DuskarWiki

Warrior

Kumezi

Kumezi
Awakening difficulty
Low
Encounter frequency
10/10
10 = met most often
From level
1
Expeditions
Met
Locations: 1
Race
Xeryn
Growth per level
+25
+6 HP per level

Growth per level

  • Melee attack+4
  • Melee defense+4
  • Special attack+3
  • Special defense+3
  • Concentration+5
  • Speed+3
  • Condition+3

Every level adds these points, 25 in all. Condition counts twice: +6 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Kumezi

Attacks it learns

By level11

AttackPowerAccuracy
Death Slash Lv 1+ · Special · Xeryn · Cooldown 2 If the opponent has less than 10% of its base max HP, it is knocked out.4077%
Warlord Lance Lv 1+ · Special · Xeryn 5093%
Paralysis Lv 30+ · Physical · Xeryn · Cooldown 1 Paralyses the opponent for 1-2 turns.7098%
Ethereal Blade Lv 30+ · Physical · Ilyari 9086%
Grand Razor Disc Lv 30+ · Special · Xeryn · Cooldown 1 No extra effect; the hit is announced with a special message.1,00020%
Neo Trine Beam Lv 30+ · Special · Xeryn 30% chance: either one more strike (80%) or 30% recoil, 50/50.10079%
Serious Bomb Lv 30+ · Special · Xeryn 7588%
Energy Barrier Lv 50+ · Physical · Navim 50% chance that the user rests its next turn.12575%
High Tension Turn Lv 50+ · Physical · Xeryn 13074%
Dimension Cannon Lv 50+ · Special · Xeryn 11585%
Super Explosive Wave Lv 50+ · Special · Navim 11581%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Feral Charge Lv 30+ · Physical · Mekari 12588%
Regeneration Lv 30+ · Status · Ilyari Regeneration: heals 3% of max HP every own turn for the rest of the fight.-Always hits
Jungle Punch Lv 35+ · Physical · Humans 11585%
Covet Lv 40+ · Status · Navim Heals 20% of own base max HP, then the user is confused for 2 turns.-Always hits
V-Wing Blade Lv 70+ · Physical · Aureli Two-turn attack: first use deals 0, raises a one-hit barrier and repeats next turn at power 160.-80%

Where it lives

More Xeryn warriors

Xeryn warriors that start at a similar level.

All Xeryn warriors