DuskarWiki

Warrior

Flerry

Flerry
Awakening difficulty
High
Encounter frequency
5/10
10 = met most often
From level
1
Expeditions
Met
Locations: 1
Race
Xeryn
Growth per level
+31
+10 HP per level

Growth per level

  • Melee attack+4
  • Melee defense+5
  • Special attack+4
  • Special defense+5
  • Concentration+4
  • Speed+4
  • Condition+5

Every level adds these points, 31 in all. Condition counts twice: +10 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Flerry

Attacks it learns

By level15

AttackPowerAccuracy
All Clear Lv 1+ · Physical · Xeryn 5575%
Evil Whirlwind Lv 1+ · Physical · Xeryn 50% chance to freeze for 2-4 turns; with the Pink aura deals 50% of the hit as extra damage.6596%
Fake Death Lv 1+ · Physical · Ilyari Poisons the opponent (deadly if already poisoned).6060%
Spike Smash Lv 1+ · Physical · Humans Recoil: the user takes 30% of the hit's full damage.15086%
Death Slash Lv 1+ · Special · Xeryn · Cooldown 2 If the opponent has less than 10% of its base max HP, it is knocked out.4077%
Power Volley Lv 1+ · Special · Xeryn Strikes again 0-2 times (95% each, decaying 90%).3595%
Trine Beam Lv 1+ · Special · Umbrai 30% chance of one of burn or freeze (2 turns) or poison.6075%
Blue Hurricane Lv 30+ · Physical · Navim 20% chance to freeze 1-3 turns; an opponent wearing the Bond aura regains the whole hit.8585%
Victory Rush Lv 30+ · Physical · Xeryn 7592%
Emperors Doom Ray Lv 30+ · Special · Navim With the Lightning or Mystic aura the hit lands again as extra damage.7082%
Ice Cannon Lv 30+ · Special · Xeryn 30% chance to freeze for 2-4 turns.8078%
Neo Trine Beam Lv 30+ · Special · Xeryn 30% chance: either one more strike (80%) or 30% recoil, 50/50.10079%
Warrior Spirit Lv 30+ · Special · Aureli Heals 10% of own current HP.7575%
Shocking Doom Sphere Lv 30+ · Special · Xeryn 20% chance to confuse or paralyse (50/50) for 2 turns.10080%
Blades of Ice Lv 40+ · Status · Xeryn · Cooldown 1 Tethers the opponent for 3-8 turns.-100%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Haymaker Lv 30+ · Physical · Xeryn 11588%
Open Veins Lv 30+ · Status · Draveth · Cooldown 1 100% chance to make the opponent bleed (deadly if already bleeding).-70%
Dolphin Kick Lv 40+ · Physical · Navim 30% chance to confuse for 2-4 turns.9596%
Inborn Flame Lv 50+ · Special · Vorag With the Inborn Aura +50% of the hit as extra damage.10085%
Abyss Pool Lv 50+ · Special · Humans Traps the opponent for 2-3 turns repeating this hit.4580%

Where it lives

More Xeryn warriors

Xeryn warriors that start at a similar level.

All Xeryn warriors