DuskarWiki

Warrior

Zorudo II

Zorudo II
Awakening difficulty
Cannot be awakened
Encounter frequency
0/10
10 = met most often
From level
40
Expeditions
Not met
Race
Hybrid
The resistances of both races multiply
Growth per level
+33
+10 HP per level

Growth per level

  • Melee attack+3
  • Melee defense+5
  • Special attack+7
  • Special defense+4
  • Concentration+4
  • Speed+5
  • Condition+5

Every level adds these points, 33 in all. Condition counts twice: +10 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Zorudo II

      ZorudoNatural evolution at level 40

    • Zorudo III

      Zorudo IINatural evolution at level 65

Attacks it learns

By level20

AttackPowerAccuracy
Burning Slash Lv 1+ · Physical · Gorvath 30% chance to burn the opponent for 3 turns.5597%
Death Crasher Lv 1+ · Physical · Umbrai 30% chance to poison the opponent (deadly if already poisoned).3582%
Burst Attack Lv 1+ · Special · Navim 70% chance to burn for 2-3 turns.3586%
Scarlet Orb Lv 1+ · Special · Xeryn 5081%
Doom Ray Lv 1+ · Special · Navim · Cooldown 1 If the opponent had more than 90% HP before the hit, deals 25% of its max HP extra.7074%
Emperors Blast Lv 1+ · Special · Navim With the Sky aura deals the hit again as extra damage.6077%
Purity Cannon Lv 1+ · Special · Navim Strikes once more (80%) for 90% of the hit.5080%
Power Volley Lv 1+ · Special · Xeryn Strikes again 0-2 times (95% each, decaying 90%).3595%
Shine Shot Lv 1+ · Special · Vorag 3094%
Death Meteor Lv 30+ · Physical · Xeryn 8590%
Assault Rain Lv 30+ · Special · Xeryn 30% chance to poison (deadly if already poisoned).10081%
Grand Razor Disc Lv 30+ · Special · Xeryn · Cooldown 1 No extra effect; the hit is announced with a special message.1,00020%
Emperors Doom Ray Lv 30+ · Special · Navim With the Lightning or Mystic aura the hit lands again as extra damage.7082%
Ice Cannon Lv 30+ · Special · Xeryn 30% chance to freeze for 2-4 turns.8078%
Shocking Doom Sphere Lv 30+ · Special · Xeryn 20% chance to confuse or paralyse (50/50) for 2 turns.10080%
Blades of Ice Lv 40+ · Status · Xeryn · Cooldown 1 Tethers the opponent for 3-8 turns.-100%
Energy Barrier Lv 50+ · Physical · Navim 50% chance that the user rests its next turn.12575%
Ruin Meteor Lv 50+ · Special · Umbrai 11572%
Rolling Bullet Lv 50+ · Special · Mekari · Cooldown 1 Lowers the opponent's concentration by 10%.12590%
Super Explosive Wave Lv 50+ · Special · Navim 11581%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Lightning Blade Lv 30+ · Physical · Aureli 30% chance to paralyse for 2-4 turns.8595%
Battle Guardian Lv 40+ · Status · Xeryn · Cooldown 1 Raises own special defense by 15%.-Always hits
Inner Rage Lv 40+ · Status · Humans · Cooldown 1 Moves half of own melee and special defense into melee and special attack.-Always hits
Rain of Blood Lv 70+ · Special · Vorag 100% chance that the user starts bleeding (deadly if already bleeding).16085%
Covenant Lv 70+ · Status · Umbrai · Cooldown 20 Last stand: the first hit that would drop the user below 1 HP leaves it at 1 HP.-Always hits

Where it lives

Not met on expeditions

More Xeryn warriors

Xeryn warriors that start at a similar level.

All Xeryn warriors