DuskarWiki

Warrior

Zorudo III

Zorudo III
Awakening difficulty
Cannot be awakened
Encounter frequency
0/10
10 = met most often
From level
65
Expeditions
Not met
Race
Hybrid
The resistances of both races multiply
Growth per level
+39
+12 HP per level

Growth per level

  • Melee attack+3
  • Melee defense+6
  • Special attack+8
  • Special defense+5
  • Concentration+5
  • Speed+6
  • Condition+6

Every level adds these points, 39 in all. Condition counts twice: +12 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Zorudo II

      ZorudoNatural evolution at level 40

    • Zorudo III

      Zorudo IINatural evolution at level 65

Attacks it learns

By level24

AttackPowerAccuracy
All Clear Lv 1+ · Physical · Xeryn 5575%
Evil Flight Strike Lv 1+ · Physical · Vorag 6585%
Titan Crush Lv 1+ · Physical · Mekari 5587%
Burst Attack Lv 1+ · Special · Navim 70% chance to burn for 2-3 turns.3586%
Elite Beat Lv 1+ · Special · Xeryn Raises own special attack by 10%.5086%
Elite Shooting Lv 1+ · Special · Navim 6080%
Emperors Blast Lv 1+ · Special · Navim With the Sky aura deals the hit again as extra damage.6077%
Freezing Beam Lv 1+ · Special · Xeryn 50% chance to freeze for 4 turns.4580%
Purity Cannon Lv 1+ · Special · Navim Strikes once more (80%) for 90% of the hit.5080%
Power Volley Lv 1+ · Special · Xeryn Strikes again 0-2 times (95% each, decaying 90%).3595%
Blade Fury Lv 15+ · Status · Xeryn Tethers the opponent for 2-5 turns.-60%
Blink Swap Lv 30+ · Physical · Navim 10% chance to swap one resistance value with the opponent, picked to favour the user.10095%
Assault Rain Lv 30+ · Special · Xeryn 30% chance to poison (deadly if already poisoned).10081%
Emperors Doom Ray Lv 30+ · Special · Navim With the Lightning or Mystic aura the hit lands again as extra damage.7082%
Ice Cannon Lv 30+ · Special · Xeryn 30% chance to freeze for 2-4 turns.8078%
Neo Trine Beam Lv 30+ · Special · Xeryn 30% chance: either one more strike (80%) or 30% recoil, 50/50.10079%
Shocking Doom Sphere Lv 30+ · Special · Xeryn 20% chance to confuse or paralyse (50/50) for 2 turns.10080%
Voltaic Strike Lv 30+ · Special · Umbrai Paralyses the opponent for 1-3 turns.8575%
Comet Storm Lv 30+ · Special · Ilyari 30% chance to knock the opponent unconscious for 1-4 turns.75100%
High Tension Turn Lv 50+ · Physical · Xeryn 13074%
Psychic Move Lv 50+ · Physical · Navim 25% chance to confuse 3-5 turns; an opponent wearing the Telekinesis aura regains the whole hit.11590%
Break Strike Lv 50+ · Special · Gorvath · Cooldown 1 Fully blocks the next Physical or Special hit the user takes.11575%
Spread Shot Retreat Lv 50+ · Special · Xeryn 11575%
Super Explosive Wave Lv 50+ · Special · Navim 11581%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Lightning Blade Lv 30+ · Physical · Aureli 30% chance to paralyse for 2-4 turns.8595%
Battle Guardian Lv 40+ · Status · Xeryn · Cooldown 1 Raises own special defense by 15%.-Always hits
Inner Rage Lv 40+ · Status · Humans · Cooldown 1 Moves half of own melee and special defense into melee and special attack.-Always hits
Rain of Blood Lv 70+ · Special · Vorag 100% chance that the user starts bleeding (deadly if already bleeding).16085%
Covenant Lv 70+ · Status · Umbrai · Cooldown 20 Last stand: the first hit that would drop the user below 1 HP leaves it at 1 HP.-Always hits

Where it lives

Not met on expeditions

More Xeryn warriors

Xeryn warriors that start at a similar level.

All Xeryn warriors