Growth per level
- Melee attack+9
- Melee defense+6
- Special attack+5
- Special defense+4
- Concentration+5
- Speed+3
- Condition+7
Every level adds these points, 39 in all. Condition counts twice: +14 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Attacks it learns
By level15
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 65 | 85% | |
| 1 | 60 | 80% | |
| 1 | 65 | 80% | |
| 1 | 65 | 79% | |
| 1 | 70 | 73% | |
| 27 | - | Always hits | |
| 30 | 90 | 86% | |
| 30 | 85 | 73% | |
| 30 | 75 | 100% | |
| 30 | - | Always hits | |
| 40 | - | 70% | |
| 42 | - | Always hits | |
| 50 | 115 | 89% | |
| 50 | 115 | 90% | |
| 50 | 115 | 81% |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 100 | Always hits | |
| 30 | 250 | 90% | |
| 30 | 100 | 85% | |
| 30 | - | Always hits | |
| 50 | 80 | 92% |
Where it lives
No location has it among its regular encounters.
Rare encounter
It turns up as a rare event in these locations. Below account level 55 it slips away before the fight.
Settlements
Coth7 AP per expeditionHow often: Very rarely10% chance to drop
DNA Acid after a knockout win
More Navim warriors
Navim warriors that start at a similar level.
BlumariLv 45+
FunatariLv 45+
Gothax EvilLv 45+
Tarum IILv 47+
Caluta UltraLv 48+
SantoLv 48+
DeemeiLv 49+
Nishi IILv 49+
AladjiinLv 50+
Lamp IIILv 52+
TentariLv 55+
Kokan UltraLv 60+


