DuskarWiki

Warrior

Orig

Orig
Awakening difficulty
Cannot be awakened
Encounter frequency
1/10
10 = met most often
From level
55
Expeditions
Met
Race
Hybrid
The resistances of both races multiply
Growth per level
+39
+14 HP per level

Growth per level

  • Melee attack+9
  • Melee defense+6
  • Special attack+5
  • Special defense+4
  • Concentration+5
  • Speed+3
  • Condition+7

Every level adds these points, 39 in all. Condition counts twice: +14 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Orig

      Orig FatEvolution with DNA Acid, from level 55

Attacks it learns

By level15

AttackPowerAccuracy
Evil Flight Strike Lv 1+ · Physical · Vorag 6585%
Final Blow Lv 1+ · Physical · Umbrai Strikes once more (80%) for 90% of the hit.6080%
Sawtooth Blade Lv 1+ · Physical · Ilyari Removes all own negative statuses (main and parallel).6580%
Flash Bomber Lv 1+ · Special · Umbrai Raises own special attack and speed by 5%.6579%
Side Bridge Lv 1+ · Special · Navim 7073%
Taunt Lv 27+ · Status · Ilyari Raises the opponent's damage taken from 3 random races by 0.5 for 5 turns.-Always hits
Ethereal Blade Lv 30+ · Physical · Ilyari 9086%
Unrelenting Barrage Lv 30+ · Physical · Aureli 8573%
Comet Storm Lv 30+ · Special · Ilyari 30% chance to knock the opponent unconscious for 1-4 turns.75100%
Holstein Shock Lv 30+ · Status · Gorvath · Cooldown 1 Ward: clears own negative statuses at each own turn and each hit taken, 3 ticks.-Always hits
Energy Charge Lv 40+ · Status · Vorag Raises own special attack by 10%; the next hit the opponent takes deals +10%.-70%
Super Front Jump Lv 42+ · Status · Humans · Cooldown 1 Fully blocks the next Physical or Special hit the user takes.-Always hits
Final Pose Lv 50+ · Physical · Xeryn 11589%
Psychic Move Lv 50+ · Physical · Navim 25% chance to confuse 3-5 turns; an opponent wearing the Telekinesis aura regains the whole hit.11590%
Super Explosive Wave Lv 50+ · Special · Navim 11581%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Granite Spike Lv 30+ · Physical · Mekari 100Always hits
Explosion Lv 30+ · Physical · Ilyari Recoil: the user takes 70% of the hit's full damage.25090%
Heavy Punch Lv 30+ · Physical · Navim With the Blood aura +50% of the hit as extra damage.10085%
Regeneration Lv 30+ · Status · Ilyari Regeneration: heals 3% of max HP every own turn for the rest of the fight.-Always hits
4 Leg Kick Lv 50+ · Physical · Ilyari If own speed is at least 1.2x the opponent speed, strikes once more (100%).8092%

Where it lives

No location has it among its regular encounters.

Rare encounter

It turns up as a rare event in these locations. Below account level 55 it slips away before the fight.

  • SettlementsCoth7 AP per expeditionHow often: Very rarely10% chance to drop DNA Acid after a knockout win

More Navim warriors

Navim warriors that start at a similar level.

All Navim warriors