DuskarWiki

Warrior

Nishi II

Nishi II
Awakening difficulty
Extreme
Encounter frequency
1/10
10 = met most often
From level
49
Expeditions
Met
Locations: 1
Race
Hybrid
The resistances of both races multiply
Growth per level
+42
+12 HP per level

Growth per level

  • Melee attack+7
  • Melee defense+5
  • Special attack+6
  • Special defense+6
  • Concentration+5
  • Speed+7
  • Condition+6

Every level adds these points, 42 in all. Condition counts twice: +12 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Nishi II

      NishiNatural evolution at level 49

Attacks it learns

By level17

AttackPowerAccuracy
Fake Death Lv 1+ · Physical · Ilyari Poisons the opponent (deadly if already poisoned).6060%
Ice Claw Lv 1+ · Physical · Mekari 25% chance to freeze for 3-4 turns.6095%
Inborn Shock Flash Lv 1+ · Physical · Navim 40% chance to lower the opponent's concentration and speed by 5%.7075%
Doom Ray Lv 1+ · Special · Navim · Cooldown 1 If the opponent had more than 90% HP before the hit, deals 25% of its max HP extra.7074%
Elite Shooting Lv 1+ · Special · Navim 6080%
Leech Link Lv 12+ · Status · Navim · Cooldown 1 Leech: each own turn drains 3% of the opponent current HP (lasts until the host is down).-80%
Blade Fury Lv 15+ · Status · Xeryn Tethers the opponent for 2-5 turns.-60%
Energy Element Strike Lv 30+ · Physical · Umbrai 10072%
Colossal Meteor Lv 30+ · Special · Mekari · Cooldown 3 No extra effect; the hit is announced with a special message.1,00020%
Petal Blast Lv 30+ · Special · Navim 8084%
Long Night Lv 30+ · Special · Umbrai Resets both fighters stats to their base (pre-modifier) values.9086%
Spiral Beak Lv 30+ · Special · Navim 15070%
Phantom Fist Lv 35+ · Status · Umbrai Counter: the next hit taken returns 150% of its damage if it is a Physical attack.-Always hits
Drain Field Lv 40+ · Status · Gorvath Moves the user's negative main-slot status onto the opponent.-70%
Psychic Move Lv 50+ · Physical · Navim 25% chance to confuse 3-5 turns; an opponent wearing the Telekinesis aura regains the whole hit.11590%
Ruin Meteor Lv 50+ · Special · Umbrai 11572%
Break Strike Lv 50+ · Special · Gorvath · Cooldown 1 Fully blocks the next Physical or Special hit the user takes.11575%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Lightning Blade Lv 30+ · Physical · Aureli 30% chance to paralyse for 2-4 turns.8595%
Monkey Claw Lv 30+ · Physical · Gorvath 50% chance to make the opponent bleed (deadly if already bleeding).9085%
Reflector Lv 30+ · Special · Navim 10594%
Prepare for battle Lv 30+ · Status · Xeryn · Cooldown 10 After 10 own turns doubles one random stat of melee attack, special attack, speed.-Always hits
Covenant Lv 70+ · Status · Umbrai · Cooldown 20 Last stand: the first hit that would drop the user below 1 HP leaves it at 1 HP.-Always hits

Where it lives

More Navim warriors

Navim warriors that start at a similar level.

All Navim warriors