DuskarWiki

Warrior

Pumari

Pumari
Awakening difficulty
Cannot be awakened
Encounter frequency
3/10
10 = met most often
From level
45
Expeditions
Met
Race
Hybrid
The resistances of both races multiply
Growth per level
+36
+12 HP per level

Growth per level

  • Melee attack+6
  • Melee defense+5
  • Special attack+3
  • Special defense+7
  • Concentration+4
  • Speed+5
  • Condition+6

Every level adds these points, 36 in all. Condition counts twice: +12 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

Attacks it learns

By level17

AttackPowerAccuracy
Emperors Edge Lv 1+ · Physical · Navim 3599%
Evil Ray Strike Lv 1+ · Physical · Vorag 6088%
Sawtooth Blade Lv 1+ · Physical · Ilyari Removes all own negative statuses (main and parallel).6580%
Doom Ray Lv 1+ · Special · Navim · Cooldown 1 If the opponent had more than 90% HP before the hit, deals 25% of its max HP extra.7074%
Blade Fury Lv 15+ · Status · Xeryn Tethers the opponent for 2-5 turns.-60%
Armored Boost Lv 19+ · Status · Vorag Raises own special and melee defense by 10%.-Always hits
Paralysis Lv 30+ · Physical · Xeryn · Cooldown 1 Paralyses the opponent for 1-2 turns.7098%
Super-Elite Combo Lv 30+ · Physical · Vorag · Cooldown 1 No extra effect; the hit is announced with a special message.1,00020%
Rupture Cannon Lv 30+ · Special · Vorag Always lands: a hit stopped by a shield or a dodge still deals its full damage.10092%
Twin Razor Disc Lv 30+ · Special · Vorag 10073%
Terminal Radiance Lv 30+ · Special · Umbrai · Cooldown 1 Confuses the opponent for 1 turn.10074%
Afterburn Lv 35+ · Status · Vorag · Cooldown 2 Strong burn on the opponent for 2-3 turns; the user is tethered 4-8 turns.-Always hits
Bubble Burst Ball Lv 50+ · Physical · Navim Lowers own melee attack by 5%.12585%
Psychic Move Lv 50+ · Physical · Navim 25% chance to confuse 3-5 turns; an opponent wearing the Telekinesis aura regains the whole hit.11590%
Ki Rush Lv 50+ · Physical · Mekari 30% chance to confuse for 2-4 turns.13070%
Dark Kick Lv 50+ · Physical · Navim With the Gloom aura the hit hits 80% harder (power up to 180).100100%
Dragon Burn Lv 50+ · Special · Mekari 15% chance to burn for 1-3 turns.13070%

Techniques6

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Explosion Lv 30+ · Physical · Ilyari Recoil: the user takes 70% of the hit's full damage.25090%
Raptor Kick Lv 30+ · Physical · Vorag 11096%
Angry Dash Lv 30+ · Physical · Gorvath 11090%
Prepare for battle Lv 30+ · Status · Xeryn · Cooldown 10 After 10 own turns doubles one random stat of melee attack, special attack, speed.-Always hits
Ice Phantom Lv 40+ · Status · Navim · Cooldown 4 The user freezes itself for 3-4 turns.-Always hits
Inborn Killer Lv 50+ · Physical · Aureli Against the Inborn Aura deals 200% of the hit as extra damage.7095%

Where it lives

No location has it among its regular encounters.

More Navim warriors

Navim warriors that start at a similar level.

All Navim warriors