DuskarWiki

Warrior

Toomo

Toomo
Awakening difficulty
Medium
Encounter frequency
5/10
10 = met most often
From level
45
Expeditions
Met
Locations: 2
Race
Navim
Growth per level
+33
+14 HP per level

Growth per level

  • Melee attack+7
  • Melee defense+4
  • Special attack+3
  • Special defense+4
  • Concentration+5
  • Speed+3
  • Condition+7

Every level adds these points, 33 in all. Condition counts twice: +14 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

This species has no other forms.

Attacks it learns

By level16

AttackPowerAccuracy
Destroyer's Rampage Lv 1+ · Physical · Umbrai 7089%
Mach Kick Lv 1+ · Physical · Mekari 5081%
Inborn Shock Flash Lv 1+ · Physical · Navim 40% chance to lower the opponent's concentration and speed by 5%.7075%
Doom Ray Lv 1+ · Special · Navim · Cooldown 1 If the opponent had more than 90% HP before the hit, deals 25% of its max HP extra.7074%
Elite Shooting Lv 1+ · Special · Navim 6080%
Flash Strike Lv 1+ · Special · Navim 7072%
Prelude to Destruction Lv 1+ · Special · Navim 3596%
Side Bridge Lv 1+ · Special · Navim 7073%
Leech Link Lv 12+ · Status · Navim · Cooldown 1 Leech: each own turn drains 3% of the opponent current HP (lasts until the host is down).-80%
Sweet Ray Lv 20+ · Status · Navim · Cooldown 1 Takes 5% of the opponent's melee and special attack and adds the same amounts to the user.-Always hits
Blue Hurricane Lv 30+ · Physical · Navim 20% chance to freeze 1-3 turns; an opponent wearing the Bond aura regains the whole hit.8585%
Drain Field Lv 40+ · Status · Gorvath Moves the user's negative main-slot status onto the opponent.-70%
Stifling Rhythm Lv 45+ · Status · Humans · Cooldown 1 The opponent can no longer heal for the rest of the fight.-Always hits
Bubble Burst Ball Lv 50+ · Physical · Navim Lowers own melee attack by 5%.12585%
Psychic Move Lv 50+ · Physical · Navim 25% chance to confuse 3-5 turns; an opponent wearing the Telekinesis aura regains the whole hit.11590%
Super Violet Cannon Lv 50+ · Special · Aureli The user is tethered for 4-7 turns.11587%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Lightning Blade Lv 30+ · Physical · Aureli 30% chance to paralyse for 2-4 turns.8595%
Wolf Claw Lv 30+ · Physical · Navim With the Telekinesis aura +50% of the hit as extra damage.10090%
Pummel Lv 30+ · Physical · Umbrai 10594%
Covet Lv 40+ · Status · Navim Heals 20% of own base max HP, then the user is confused for 2 turns.-Always hits
Dream Murmur Lv 45+ · Physical · Gorvath Strikes once more (100%) for 90% of the hit.60100%

Where it lives

More Navim warriors

Navim warriors that start at a similar level.

All Navim warriors