DuskarWiki

Warrior

Lamp III

Lamp III
Awakening difficulty
Cannot be awakened
Encounter frequency
1/10
10 = met most often
From level
52
Expeditions
Met
Race
Hybrid
The resistances of both races multiply
Growth per level
+38
+10 HP per level

Growth per level

  • Melee attack+4
  • Melee defense+5
  • Special attack+8
  • Special defense+5
  • Concentration+5
  • Speed+6
  • Condition+5

Every level adds these points, 38 in all. Condition counts twice: +10 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Lamp II

      LampNatural evolution at level 16

    • Lamp III

      Lamp IIEvolution with Navim Lamp, from level 52

Attacks it learns

By level17

AttackPowerAccuracy
Angry Hit Lv 1+ · Physical · Draveth 5596%
Arm Crash Lv 1+ · Physical · Navim 4093%
Death Crasher Lv 1+ · Physical · Umbrai 30% chance to poison the opponent (deadly if already poisoned).3582%
Evil Whirlwind Lv 1+ · Physical · Xeryn 50% chance to freeze for 2-4 turns; with the Pink aura deals 50% of the hit as extra damage.6596%
Meteor Strike Lv 1+ · Physical · Draveth 30% chance to poison (deadly if already poisoned).6080%
Burst Attack Lv 1+ · Special · Navim 70% chance to burn for 2-3 turns.3586%
Doom Ray Lv 1+ · Special · Navim · Cooldown 1 If the opponent had more than 90% HP before the hit, deals 25% of its max HP extra.7074%
Razor Disc Lv 1+ · Special · Humans · Cooldown 1 Strikes again 0-3 times (90% each, decaying 90%).3075%
Purity Cannon Lv 1+ · Special · Navim Strikes once more (80%) for 90% of the hit.5080%
Doom Sphere Lv 30+ · Special · Xeryn With the Evil aura the hit lands again as extra damage.100100%
Emperors Doom Ray Lv 30+ · Special · Navim With the Lightning or Mystic aura the hit lands again as extra damage.7082%
Perfect Hakatsu Lv 30+ · Special · Humans 10093%
Shocking Doom Sphere Lv 30+ · Special · Xeryn 20% chance to confuse or paralyse (50/50) for 2 turns.10080%
Piercing Beam Cannon Lv 30+ · Special · Gorvath 30% chance to raise own special attack by 10%.8091%
Blades of Ice Lv 40+ · Status · Xeryn · Cooldown 1 Tethers the opponent for 3-8 turns.-100%
Break Strike Lv 50+ · Special · Gorvath · Cooldown 1 Fully blocks the next Physical or Special hit the user takes.11575%
Super Explosive Wave Lv 50+ · Special · Navim 11581%

Techniques3

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Lightning Blade Lv 30+ · Physical · Aureli 30% chance to paralyse for 2-4 turns.8595%
Battle Guardian Lv 40+ · Status · Xeryn · Cooldown 1 Raises own special defense by 15%.-Always hits
Prayer Lv 50+ · Status · Humans · Cooldown 1 Raises own melee defense by 15%.-Always hits

Where it lives

No location has it among its regular encounters.

More Navim warriors

Navim warriors that start at a similar level.

All Navim warriors