Growth per level
- Melee attack+3
- Melee defense+5
- Special attack+6
- Special defense+4
- Concentration+4
- Speed+5
- Condition+5
Every level adds these points, 32 in all. Condition counts twice: +10 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Lamp IILampNatural evolution at level 16
Lamp IIILamp IIEvolution with
Navim Lamp, from level 52
Attacks it learns
By level14
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 55 | 97% | |
| 1 | 55 | 83% | |
| 1 | 70 | 74% | |
| 1 | 65 | 79% | |
| 1 | 50 | 80% | |
| 1 | 35 | 96% | |
| 1 | 70 | 73% | |
| 1 | 45 | 85% | |
| 12 | - | 80% | |
| 15 | - | 60% | |
| 30 | 85 | 75% | |
| 30 | 100 | 95% | |
| 30 | 80 | 84% | |
| 50 | 115 | 75% |
Techniques3
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 85 | 95% | |
| 40 | - | Always hits | |
| 50 | - | Always hits |














