DuskarWiki

Warrior

Desa

Desa
Awakening difficulty
Medium
Encounter frequency
6/10
10 = met most often
From level
13
Expeditions
Met
Race
Hybrid
The resistances of both races multiply
Growth per level
+36
+16 HP per level

Growth per level

  • Melee attack+3
  • Melee defense+4
  • Special attack+6
  • Special defense+8
  • Concentration+4
  • Speed+3
  • Condition+8

Every level adds these points, 36 in all. Condition counts twice: +16 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

This species has no other forms.

Attacks it learns

By level19

AttackPowerAccuracy
Mekari Kick Lv 1+ · Physical · Mekari Strikes again 2-4 times (90% each, each follow-up 90% of the previous).2592%
Ice Claw Lv 1+ · Physical · Mekari 25% chance to freeze for 3-4 turns.6095%
Sawtooth Blade Lv 1+ · Physical · Ilyari Removes all own negative statuses (main and parallel).6580%
Fib Hit Lv 1+ · Physical · Navim · Cooldown 1 If the opponent had more than 90% HP before the hit, deals 25% of its max HP extra.7074%
Ill Rain Lv 1+ · Special · Mekari 85%: one guaranteed follow-up for 90% of the hit; otherwise own special attack +5%.4585%
Soul Swap Lv 10+ · Status · Draveth · Cooldown 10 Swaps the whole resistance tables of both fighters; the user is tethered 4-10 turns.-100%
Taunt Lv 27+ · Status · Ilyari Raises the opponent's damage taken from 3 random races by 0.5 for 5 turns.-Always hits
Justice Combination Lv 30+ · Physical · Gorvath 10092%
Blink Swap Lv 30+ · Physical · Navim 10% chance to swap one resistance value with the opponent, picked to favour the user.10095%
Destro Dash Lv 30+ · Physical · Humans · Cooldown 1 No extra effect; the hit is announced with a special message.1,00020%
Emperors Doom Ray Lv 30+ · Special · Navim With the Lightning or Mystic aura the hit lands again as extra damage.7082%
Colossal Meteor Lv 30+ · Special · Mekari · Cooldown 3 No extra effect; the hit is announced with a special message.1,00020%
Encircling Barrage Lv 30+ · Special · Ilyari 8585%
Guided Orb Lv 30+ · Special · Mekari 8591%
Voltaic Strike Lv 30+ · Special · Umbrai Paralyses the opponent for 1-3 turns.8575%
Position Shift Lv 30+ · Status · Mekari Lowers the opponent's concentration by 10%.-Always hits
Ruin Meteor Lv 50+ · Special · Umbrai 11572%
Super Explosive Wave Lv 50+ · Special · Navim 11581%
Triumph Cannon Lv 50+ · Special · Vorag Removes all own negative statuses (main and parallel).12575%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Captivate Lv 30+ · Special · Draveth 11592%
Reflector Lv 30+ · Special · Navim 10594%
Road To Death Lv 50+ · Status · Umbrai · Cooldown 10 The user loses half of its current HP; the opponent is cursed (6% of current HP per turn) until the end.-Always hits
Heal Storm Lv 50+ · Status · Umbrai · Cooldown 2 Heals self for 20% of the opponent's base max HP.-Always hits
Rain of Blood Lv 70+ · Special · Vorag 100% chance that the user starts bleeding (deadly if already bleeding).16085%

Where it lives

No location has it among its regular encounters.

More Navim warriors

Navim warriors that start at a similar level.

All Navim warriors