Growth per level
- Melee attack+6
- Melee defense+6
- Special attack+5
- Special defense+5
- Concentration+4
- Speed+6
- Condition+5
Every level adds these points, 37 in all. Condition counts twice: +10 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Kokan UltraKokanEvolution with
Navim Lamp, from level 60
Attacks it learns
By level15
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 55 | 75% | |
| 1 | 40 | 93% | |
| 1 | 65 | 85% | |
| 1 | 50 | 81% | |
| 1 | 35 | 72% | |
| 1 | 40 | 100% | |
| 1 | 70 | 74% | |
| 1 | 50 | 86% | |
| 1 | 70 | 72% | |
| 30 | 105 | 100% | |
| 30 | 70 | 82% | |
| 30 | - | Always hits | |
| 50 | 115 | 90% | |
| 50 | 130 | 70% | |
| 50 | 125 | 90% |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 100 | 90% | |
| 30 | 100 | 85% | |
| 30 | - | Always hits | |
| 50 | 80 | 92% | |
| 50 | - | Always hits |
Where it lives
No location has it among its regular encounters.
More Navim warriors
Navim warriors that start at a similar level.













