Warrior
Rumet

- Awakening difficulty
- Normal
- Encounter frequency
- 7/10
- 10 = met most often
- From level
- 15
- Expeditions
- Met
- Locations: 1
- Race
- Humans
- Growth per level
- +29
- +10 HP per level
Growth per level
- Melee attack+3
- Melee defense+5
- Special attack+3
- Special defense+5
- Concentration+5
- Speed+3
- Condition+5
Every level adds these points, 29 in all. Condition counts twice: +10 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
This species has no other forms.
Attacks it learns
By level17
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 65 | 85% | |
| 1 | 60 | 98% | |
| 1 | 40 | 75% | |
| 1 | 65 | 95% | |
| 1 | 35 | 94% | |
| 1 | 30 | 75% | |
| 1 | 35 | 95% | |
| 15 | - | 60% | |
| 30 | 75 | 70% | |
| 30 | 100 | 93% | |
| 30 | 75 | 94% | |
| 30 | 85 | 92% | |
| 30 | 70 | 73% | |
| 35 | - | Always hits | |
| 40 | - | 65% | |
| 45 | - | Always hits | |
| 50 | 115 | 71% |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 100 | Always hits | |
| 30 | 100 | 95% | |
| 30 | 110 | 90% | |
| 30 | - | Always hits | |
| 60 | - | 85% |













