Growth per level
- Melee attack+5
- Melee defense+3
- Special attack+4
- Special defense+3
- Concentration+4
- Speed+4
- Condition+4
Every level adds these points, 27 in all. Condition counts twice: +8 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Dairon IIDaironNatural evolution at level 17
Dairon IIIDairon IINatural evolution at level 34
Dairon IVDairon IIINatural evolution at level 46
Dairon VDairon IVEvolution with
Moon Machine, from level 69
Attacks it learns
By level13
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 35 | 80% | |
| 1 | 40 | 75% | |
| 1 | 50 | 77% | |
| 1 | 35 | 94% | |
| 1 | 30 | 75% | |
| 1 | 35 | 95% | |
| 30 | 75 | 70% | |
| 30 | 75 | 88% | |
| 30 | 75 | 75% | |
| 30 | 90 | 79% | |
| 35 | - | Always hits | |
| 45 | - | Always hits | |
| 50 | 125 | 75% |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 100 | Always hits | |
| 30 | 110 | 90% | |
| 30 | 125 | 88% | |
| 40 | - | Always hits | |
| 50 | - | Always hits |














