Growth per level
- Melee attack+3
- Melee defense+3
- Special attack+3
- Special defense+4
- Concentration+5
- Speed+3
- Condition+4
Every level adds these points, 25 in all. Condition counts twice: +8 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Valgrin II
Valgrin IIIValgrin IINatural evolution at level 30
Attacks it learns
By level18
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 60 | 60% | |
| 1 | 35 | 90% | |
| 1 | 65 | 80% | |
| 1 | 60 | 76% | |
| 1 | 65 | 77% | |
| 1 | 60 | 90% | |
| 1 | 55 | 95% | |
| 1 | 50 | 75% | |
| 1 | 45 | 98% | |
| 15 | - | 60% | |
| 30 | 80 | 83% | |
| 30 | 85 | 85% | |
| 30 | 100 | 73% | |
| 30 | 70 | 73% | |
| 30 | - | 100% | |
| 50 | 115 | 90% | |
| 50 | 125 | 88% | |
| 50 | 120 | 85% |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 105 | 85% | |
| 30 | 130 | 89% | |
| 30 | 120 | 85% | |
| 40 | - | Always hits | |
| 50 | 45 | 80% |













