Warrior
Nerra

- Awakening difficulty
- Extreme
- Encounter frequency
- 1/10
- 10 = met most often
- From level
- 1
- Expeditions
- Met
- Locations: 1
- Race
- Aureli
- Growth per level
- +27
- +6 HP per level
Growth per level
- Melee attack+4
- Melee defense+3
- Special attack+4
- Special defense+4
- Concentration+5
- Speed+4
- Condition+3
Every level adds these points, 27 in all. Condition counts twice: +6 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Attacks it learns
By level14
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 40 | 84% | |
| 1 | 70 | 92% | |
| 1 | 60 | 98% | |
| 1 | 60 | 77% | |
| 1 | 40 | 80% | |
| 30 | 85 | 73% | |
| 30 | 80 | 89% | |
| 30 | 100 | 100% | |
| 30 | 90 | 88% | |
| 45 | - | Always hits | |
| 50 | 125 | 75% | |
| 50 | 125 | 72% | |
| 55 | - | Always hits | |
| 55 | - | Always hits |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 85 | 95% | |
| 30 | 115 | 92% | |
| 40 | - | Always hits | |
| 40 | - | Always hits | |
| 70 | - | Always hits |















