Warrior
Muir II

- Awakening difficulty
- Normal
- Encounter frequency
- 7/10
- 10 = met most often
- From level
- 35
- Expeditions
- Met
- Locations: 2
- Race
- Draveth
- Growth per level
- +31
- +8 HP per level
Growth per level
- Melee attack+3
- Melee defense+6
- Special attack+6
- Special defense+3
- Concentration+5
- Speed+4
- Condition+4
Every level adds these points, 31 in all. Condition counts twice: +8 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Muir IIMuirNatural evolution at level 35
Attacks it learns
By level14
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 50 | 81% | |
| 1 | 60 | 97% | |
| 1 | 30 | 95% | |
| 1 | 60 | 89% | |
| 1 | 65 | 85% | |
| 1 | 50 | 85% | |
| 1 | 45 | 95% | |
| 1 | 45 | 85% | |
| 1 | 65 | 95% | |
| 30 | 90 | 88% | |
| 35 | - | 100% | |
| 50 | 130 | 87% | |
| 50 | 130 | 70% | |
| 50 | 115 | 85% |
Techniques3
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 130 | 84% | |
| 30 | 115 | 92% | |
| 50 | 100 | 85% |















