Warrior
Muir

- Awakening difficulty
- Normal
- Encounter frequency
- 7/10
- 10 = met most often
- From level
- 30
- Expeditions
- Met
- Locations: 2
- Race
- Umbrai
- Growth per level
- +30
- +8 HP per level
Growth per level
- Melee attack+4
- Melee defense+5
- Special attack+4
- Special defense+5
- Concentration+5
- Speed+3
- Condition+4
Every level adds these points, 30 in all. Condition counts twice: +8 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Muir
Muir IIMuirNatural evolution at level 35
Attacks it learns
By level14
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 55 | 75% | |
| 1 | 35 | 82% | |
| 1 | 60 | 60% | |
| 1 | 35 | 88% | |
| 1 | 35 | 95% | |
| 1 | 60 | 75% | |
| 12 | - | 80% | |
| 20 | - | 100% | |
| 30 | 75 | 73% | |
| 30 | 100 | 74% | |
| 30 | 75 | 88% | |
| 30 | 90 | 86% | |
| 50 | 115 | 72% | |
| 55 | - | Always hits |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 50 | 85% | |
| 30 | - | 70% | |
| 30 | - | Always hits | |
| 40 | - | Always hits | |
| 50 | 45 | 80% |














