DuskarWiki

Warrior

Gonine Mistic

Gonine Mistic
Awakening difficulty
Cannot be awakened
Encounter frequency
2/10
10 = met most often
From level
64
Expeditions
Met
Race
Hybrid
The resistances of both races multiply
Growth per level
+37
+8 HP per level

Growth per level

  • Melee attack+5
  • Melee defense+4
  • Special attack+7
  • Special defense+5
  • Concentration+5
  • Speed+7
  • Condition+4

Every level adds these points, 37 in all. Condition counts twice: +8 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

    • Gonine Mistic

      GonineEvolution with Mystic Sword, from level 64

Attacks it learns

By level16

AttackPowerAccuracy
Dragon Flight Lv 1+ · Physical · Humans 5077%
Burst Hakatsu Lv 1+ · Special · Humans 3594%
Scarlet Orb Lv 1+ · Special · Xeryn 5081%
Death Slash Lv 1+ · Special · Xeryn · Cooldown 2 If the opponent has less than 10% of its base max HP, it is knocked out.4077%
Closing Blast Lv 1+ · Special · Ilyari · Cooldown 3 The user is tethered for 4-7 turns; the hit is announced with a special message.1,00020%
Comet Crash Lv 1+ · Special · Ilyari Lowers the opponent's melee attack and special defense by 5%.4595%
Phantom Swarm Lv 1+ · Special · Humans 5072%
Thunder Eraser Lv 1+ · Special · Draveth Strikes once more (85%); then 50% chance to paralyse 2-3 turns either the opponent or the user (50/50).4585%
Guided Orb Lv 30+ · Special · Mekari 8591%
Supernova Lv 30+ · Special · Humans 8592%
Comet Storm Lv 30+ · Special · Ilyari 30% chance to knock the opponent unconscious for 1-4 turns.75100%
Miracle Kneel Lv 36+ · Status · Ilyari Poisons the opponent (deadly if already poisoned).-100%
Bluff Hakatsu Lv 40+ · Status · Humans Confuses the opponent for 2-5 turns.-65%
Super Front Jump Lv 42+ · Status · Humans · Cooldown 1 Fully blocks the next Physical or Special hit the user takes.-Always hits
Energy Field Lv 50+ · Special · Mekari 12084%
Super Violet Cannon Lv 50+ · Special · Aureli The user is tethered for 4-7 turns.11587%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Autodestruction Lv 30+ · Special · Mekari · Cooldown 1 Hits with power = (melee attack + special attack) / 2 on the special ratio, then 100% recoil.-100%
Hyper Cannon Lv 30+ · Special · Humans 10585%
Still Mind Lv 30+ · Special · Xeryn 11588%
Abyss Pool Lv 50+ · Special · Humans Traps the opponent for 2-3 turns repeating this hit.4580%
Covenant Lv 70+ · Status · Umbrai · Cooldown 20 Last stand: the first hit that would drop the user below 1 HP leaves it at 1 HP.-Always hits

Where it lives

No location has it among its regular encounters.

Rare encounter

It turns up as a rare event in these locations. Below account level 64 it slips away before the fight.

More Humans warriors

Humans warriors that start at a similar level.

All Humans warriors