Growth per level
- Melee attack+4
- Melee defense+7
- Special attack+4
- Special defense+7
- Concentration+5
- Speed+5
- Condition+8
Every level adds these points, 40 in all. Condition counts twice: +16 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage. As a hybrid it multiplies the values of both its races.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Attacks it learns
By level17
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 55 | 97% | |
| 1 | 50 | 93% | |
| 1 | 50 | 96% | |
| 1 | 40 | 98% | |
| 1 | 65 | 96% | |
| 1 | 60 | 80% | |
| 1 | 35 | 90% | |
| 1 | 60 | 80% | |
| 1 | 50 | 85% | |
| 1 | 60 | 92% | |
| 1 | 70 | 73% | |
| 1 | 30 | 70% | |
| 30 | 100 | 92% | |
| 30 | 90 | 87% | |
| 30 | - | Always hits | |
| 50 | 120 | 80% | |
| 50 | 130 | 76% |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 110 | 94% | |
| 30 | 70 | 100% | |
| 30 | - | Always hits | |
| 40 | - | Always hits | |
| 50 | - | Always hits |
Where it lives
Not met on expeditions















