Warrior
Halvard

- Awakening difficulty
- Low
- Encounter frequency
- 9/10
- 10 = met most often
- From level
- 1
- Expeditions
- Met
- Locations: 1
- Race
- Humans
- Growth per level
- +26
- +6 HP per level
Growth per level
- Melee attack+4
- Melee defense+5
- Special attack+4
- Special defense+3
- Concentration+5
- Speed+2
- Condition+3
Every level adds these points, 26 in all. Condition counts twice: +6 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
This species has no other forms.
Attacks it learns
By level14
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 35 | 79% | |
| 1 | 150 | 86% | |
| 1 | 55 | 98% | |
| 1 | 35 | 70% | |
| 1 | 50 | 72% | |
| 30 | 100 | 73% | |
| 30 | 70 | 82% | |
| 30 | 100 | 72% | |
| 30 | 75 | 88% | |
| 30 | 85 | 92% | |
| 30 | 90 | 79% | |
| 35 | - | Always hits | |
| 42 | - | Always hits | |
| 50 | 115 | 71% |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 125 | 88% | |
| 30 | 105 | 94% | |
| 30 | - | Always hits | |
| 50 | 45 | 80% | |
| 80 | - | Always hits |













