DuskarWiki

Warrior

Jackstone

Jackstone
Awakening difficulty
High
Encounter frequency
4/10
10 = met most often
From level
45
Expeditions
Met
Locations: 1
Race
Humans
Growth per level
+34
+8 HP per level

Growth per level

  • Melee attack+3
  • Melee defense+4
  • Special attack+5
  • Special defense+5
  • Concentration+5
  • Speed+8
  • Condition+4

Every level adds these points, 34 in all. Condition counts twice: +8 HP per level.

Resistances

The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.

Evolution line

Every form in this warrior's evolution line and what it takes to reach it.

This species has no other forms.

Attacks it learns

By level20

AttackPowerAccuracy
Rolling Champion Punch Lv 1+ · Physical · Humans 6098%
Serpent Fist Lv 1+ · Physical · Humans 50% chance to confuse for 3-5 turns.6595%
Burst Attack Lv 1+ · Special · Navim 70% chance to burn for 2-3 turns.3586%
Burst Hakatsu Lv 1+ · Special · Humans 3594%
Death Slash Lv 1+ · Special · Xeryn · Cooldown 2 If the opponent has less than 10% of its base max HP, it is knocked out.4077%
Razor Disc Lv 1+ · Special · Humans · Cooldown 1 Strikes again 0-3 times (90% each, decaying 90%).3075%
Twin Comet Lv 1+ · Special · Aureli 5598%
Gravity Impact Lv 1+ · Special · Humans Recoil: the user takes 20% of the hit's full damage.11085%
Radiant Grenade Lv 1+ · Special · Humans 3570%
Phantom Swarm Lv 1+ · Special · Humans 5072%
Blade Fury Lv 15+ · Status · Xeryn Tethers the opponent for 2-5 turns.-60%
Emperors Doom Ray Lv 30+ · Special · Navim With the Lightning or Mystic aura the hit lands again as extra damage.7082%
Heat Pillar Lv 30+ · Special · Humans 7588%
Perfect Hakatsu Lv 30+ · Special · Humans 10093%
Super Fading Orb Lv 30+ · Special · Humans 9079%
Afterburn Lv 35+ · Status · Vorag · Cooldown 2 Strong burn on the opponent for 2-3 turns; the user is tethered 4-8 turns.-Always hits
Super Front Jump Lv 42+ · Status · Humans · Cooldown 1 Fully blocks the next Physical or Special hit the user takes.-Always hits
Stifling Rhythm Lv 45+ · Status · Humans · Cooldown 1 The opponent can no longer heal for the rest of the fight.-Always hits
Vanisher Guard Lv 45+ · Status · Humans Fully blocks the next Physical or Special hit, type picked 50/50.-Always hits
Spinning Blade Lv 50+ · Physical · Humans 11571%

Techniques5

A technique needs its technique item, which is used up when a warrior learns it.

AttackPowerAccuracy
Darkness Zone Lv 30+ · Special · Umbrai After each use this attack doubles its power for the rest of the fight, capped at 300.5085%
Giga Cannon Lv 30+ · Special · Humans 12083%
Payback Lv 30+ · Special · Draveth The user is tethered for 3-5 turns.13581%
Abyss Pool Lv 50+ · Special · Humans Traps the opponent for 2-3 turns repeating this hit.4580%
Solar Flame Lv 60+ · Special · Gorvath Two-turn attack (barrier, then power 150); in Sunny weather it hits at power 150 at once.-85%

Where it lives

More Humans warriors

Humans warriors that start at a similar level.

All Humans warriors