Warrior
Justice II

- Awakening difficulty
- Normal
- Encounter frequency
- 7/10
- 10 = met most often
- From level
- 25
- Expeditions
- Met
- Locations: 1
- Race
- Xeryn
- Growth per level
- +29
- +10 HP per level
Growth per level
- Melee attack+3
- Melee defense+3
- Special attack+4
- Special defense+5
- Concentration+5
- Speed+4
- Condition+5
Every level adds these points, 29 in all. Condition counts twice: +10 HP per level.
Resistances
The damage multiplier for attacks of each race. Below ×1 the warrior resists them, above ×1 it takes more damage.
Evolution line
Every form in this warrior's evolution line and what it takes to reach it.
Justice IIJusticeNatural evolution at level 25
Attacks it learns
By level16
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 1 | 65 | 96% | |
| 1 | 40 | 75% | |
| 1 | 35 | 86% | |
| 1 | 50 | 81% | |
| 1 | 50 | 86% | |
| 1 | 110 | 85% | |
| 1 | 65 | 85% | |
| 1 | 35 | 95% | |
| 1 | 50 | 72% | |
| 30 | 100 | 81% | |
| 30 | 80 | 78% | |
| 30 | 100 | 79% | |
| 50 | 115 | 89% | |
| 50 | 130 | 74% | |
| 50 | 115 | 85% | |
| 50 | 130 | 90% |
Techniques5
A technique needs its technique item, which is used up when a warrior learns it.
| Level | Attack | Power | Accuracy |
|---|---|---|---|
| 30 | 130 | 84% | |
| 30 | 120 | 85% | |
| 30 | - | Always hits | |
| 40 | - | Always hits | |
| 50 | 45 | 80% |
Where it lives
More Xeryn warriors
Xeryn warriors that start at a similar level.














